Portal 2 Perpetual Testing Initiative: out now!
Mattyd wrote:
I agree completely, I think I will make the puzzles in PEti export them to hammer, do some finer detailing and export them back to the workshop.
I would highly discourage that seeing as all the walls created in the in-game map editor have angled edges to fit together. A royal pain in the ass to fix before detailing.
lpfreaky90 wrote:
hemotem wrote:As of 6:30 PST over 9,000 maps have been uploaded. OMG!!
Yea, it's sick :O
My 3 maps have a total of 12130 downloads in 3 hours... that's a lot more then my maps here
God I think it is amazing that after all this wait and my failing at Hammer that when I finally can make a map and publish it... It only has one view (MY VIEW)!!! After a whole day not one person has taken a look at it and I have no idea how I can get a map to be noticed at all. For all people know it could be really good (probably not considering its first) but if nobody looks...
Rant over :/
Valve did add a tripwire keyvalue to rocket turrets though.
Tractor beams now have a "use 128x128 model" boolean.
fattredd wrote:
I havent been able to find the option to export my maps for hammer. Anybody else find it?
I haven't tried it, but if you go to /portal 2/portal2/puzzles you will find a .p2c for each map. If I'm not mistaken they can be imported into hammer. Or there might be a command that exports them to wmf.
See this thread for details.
