Here is my compile log
** Executing...
** Command: "c:\program files\steam\steamapps\dis3321\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\dis3321\portal\portal" "C:\Users\DIS\Desktop\Stuff\backup\Sidewindervrs1_3"
Valve Software - vbsp.exe (Sep 21 2007)
2 threads
materialPath: c:\program files\steam\steamapps\dis3321\portal\portal\materials
Loading C:\Users\DIS\Desktop\Stuff\backup\Sidewindervrs1_3.vmf
"materials/glass/glasswindow_refract01.vtf": cached version doesn't exist
Patching WVT material: maps/sidewindervrs1_3/nature/blendgrassgravel002a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 82 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\DIS\Desktop\Stuff\backup\Sidewindervrs1_3.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_wasteland02.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_wasteland02.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (153493 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1329 texinfos to 463
Reduced 141 texdatas to 98 (6325 bytes to 4492)
Writing C:\Users\DIS\Desktop\Stuff\backup\Sidewindervrs1_3.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\dis3321\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\dis3321\portal\portal" "C:\Users\DIS\Desktop\Stuff\backup\Sidewindervrs1_3"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\users\dis\desktop\stuff\backup\Sidewindervrs1_3.bsp
reading c:\users\dis\desktop\stuff\backup\Sidewindervrs1_3.prt
110 portalclusters
218 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 13 visible clusters (0.00%)
Total clusters visible: 4313
Average clusters visible: 39
Building PAS...
Average clusters audible: 86
visdatasize:3953 compressed from 3520
writing c:\users\dis\desktop\stuff\backup\Sidewindervrs1_3.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\dis3321\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files\steam\steamapps\dis3321\portal\portal" "C:\Users\DIS\Desktop\Stuff\backup\Sidewindervrs1_3"
Valve Software - vrad.exe SSE (Nov 8 2007)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']
Loading c:\users\dis\desktop\stuff\backup\Sidewindervrs1_3.bsp
Setting up ray-trace acceleration structure... Done (0.55 seconds)
1123 faces
224578 square feet [32339372.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1123 patches before subdivision
19089 patches after subdivision
52 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 1482227, max 322
transfer lists: 11.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(67577, 27506, 24575)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(15594, 6057, 5489)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(3923, 1475, 1315)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(1025, 383, 333)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(273, 101, 85)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(74, 27, 22)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(20, 7, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(6, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0107 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 14 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 85/1024 4080/49152 ( 8.3%)
brushes 425/8192 5100/98304 ( 5.2%)
brushsides 2892/65536 23136/524288 ( 4.4%)
planes 2546/65536 50920/1310720 ( 3.9%)
vertexes 2660/65536 31920/786432 ( 4.1%)
nodes 1027/65536 32864/2097152 ( 1.6%)
texinfos 463/12288 33336/884736 ( 3.8%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1123/65536 62888/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 847/65536 47432/3670016 ( 1.3%)
leaves 1113/65536 35616/2097152 ( 1.7%)
leaffaces 1342/65536 2684/131072 ( 2.0%)
leafbrushes 648/65536 1296/131072 ( 1.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8717/512000 34868/2048000 ( 1.7%)
edges 5369/256000 21476/1024000 ( 2.1%)
LDR worldlights 52/8192 4576/720896 ( 0.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 105/32768 1050/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1743/65536 3486/131072 ( 2.7%)
cubemapsamples 10/1024 160/16384 ( 1.0%)
overlays 51/512 17952/180224 (10.0%)
LDR lightdata [variable] 1177776/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 3953/16777216 ( 0.0%)
entdata [variable] 62293/393216 (15.8%)
LDR ambient table 1113/65536 4452/262144 ( 1.7%)
HDR ambient table 1113/65536 4452/262144 ( 1.7%)
LDR leaf ambient 2982/65536 83496/1835008 ( 4.6%)
HDR leaf ambient 1113/65536 31164/1835008 ( 1.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6728 ( 0.0%)
pakfile [variable] 984819/0 ( 0.0%)
physics [variable] 153493/4194304 ( 3.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3087
Writing c:\users\dis\desktop\stuff\backup\Sidewindervrs1_3.bsp
11 seconds elapsed
Valve Software - vrad.exe SSE (Nov 8 2007)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']
Loading c:\users\dis\desktop\stuff\backup\Sidewindervrs1_3.bsp
Setting up ray-trace acceleration structure... Done (0.55 seconds)
1123 faces
224578 square feet [32339372.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1123 patches before subdivision
19089 patches after subdivision
52 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 1482227, max 322
transfer lists: 11.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(68453, 29042, 24834)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(15658, 6307, 5520)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(3897, 1515, 1317)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(1009, 389, 333)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(267, 102, 85)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(72, 27, 22)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(20, 7, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(5, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0114 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
4 of 14 (28% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 85/1024 4080/49152 ( 8.3%)
brushes 425/8192 5100/98304 ( 5.2%)
brushsides 2892/65536 23136/524288 ( 4.4%)
planes 2546/65536 50920/1310720 ( 3.9%)
vertexes 2660/65536 31920/786432 ( 4.1%)
nodes 1027/65536 32864/2097152 ( 1.6%)
texinfos 463/12288 33336/884736 ( 3.8%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1123/65536 62888/3670016 ( 1.7%)
hdr faces 1123/65536 62888/3670016 ( 1.7%)
origfaces 847/65536 47432/3670016 ( 1.3%)
leaves 1113/65536 35616/2097152 ( 1.7%)
leaffaces 1342/65536 2684/131072 ( 2.0%)
leafbrushes 648/65536 1296/131072 ( 1.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8717/512000 34868/2048000 ( 1.7%)
edges 5369/256000 21476/1024000 ( 2.1%)
LDR worldlights 52/8192 4576/720896 ( 0.6%)
HDR worldlights 52/8192 4576/720896 ( 0.6%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 105/32768 1050/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1743/65536 3486/131072 ( 2.7%)
cubemapsamples 10/1024 160/16384 ( 1.0%)
overlays 51/512 17952/180224 (10.0%)
LDR lightdata [variable] 1177776/0 ( 0.0%)
HDR lightdata [variable] 1177776/0 ( 0.0%)
visdata [variable] 3953/16777216 ( 0.0%)
entdata [variable] 62293/393216 (15.8%)
LDR ambient table 1113/65536 4452/262144 ( 1.7%)
HDR ambient table 1113/65536 4452/262144 ( 1.7%)
LDR leaf ambient 2982/65536 83496/1835008 ( 4.6%)
HDR leaf ambient 3000/65536 84000/1835008 ( 4.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6728 ( 0.0%)
pakfile [variable] 984819/0 ( 0.0%)
physics [variable] 153493/4194304 ( 3.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3087
Writing c:\users\dis\desktop\stuff\backup\Sidewindervrs1_3.bsp
11 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\DIS\Desktop\Stuff\backup\Sidewindervrs1_3.bsp" "c:\program files\steam\steamapps\dis3321\portal\portal\maps\Sidewindervrs1_3.bsp"
This is driving me nuts so if you could help I would really appreciate it.
