Trigger going through portals.
Now, is there a work around to this?, all I need is a trigger_push able to go through portals.
spongylover123 wrote:
As you may have known, trigger's can't go through portals.
Now, is there a work around to this?, all I need is a trigger_push able to go through portals.
A work around would depend on what it is that you are trying to accomplish. Can you share more information on what you are trying to accomplish?
taco wrote:
spongylover123 wrote:As you may have known, trigger's can't go through portals.
Now, is there a work around to this?, all I need is a trigger_push able to go through portals.A work around would depend on what it is that you are trying to accomplish. Can you share more information on what you are trying to accomplish?
A trigger push attached to the player, i'm trying make the player able to throw.
spongylover123 wrote:
A trigger push attached to the player, i'm trying make the player able to throw.
Can you teleport it to the player?
Add the following lines to prop_portal in portal.fgd:
output OnEntityTeleportFromMe(void) : "When any entity is teleported from this portal to its partner."
output OnPlayerTeleportFromMe(void) : "When the player is teleported from this portal to its partner."
output OnEntityTeleportToMe(void) : "When any entity is teleported to this portal."
output OnPlayerTeleportToMe(void) : "When the player is teleported to this portal."
These are the same outputs from linked_portals. I just tweaked the descriptions. Yes, the engine supports them on prop_portals.
Once you add the entries, restart Hammer. Open your map, add two prop_portals, set them to inactive, set their IDs to 0 (the player's set), and select your desired output from the outputs tab.
EDIT:
You could parent a trigger_push to the portals and use the outputs to make them fire.