Make player drop the portal gun?
I though logic_playerproxy would have had something I could use, but it didn't seem to have anything regarding dropping the portal gun :/
If there is a way to make the portal gun to a physics object in the process that would help as well 
I don't know how to make it fall or anything like that, like when you do in the end of Chapter 1 in portal 2.
UsCobra11 wrote:
Trigger_weapon_strip, I believe
I don't know how to make it fall or anything like that, like when you do in the end of Chapter 1 in portal 2.
Hmmm, it works. But you can still see the front of the portal gun if you move the screen around a bit :/
soptipp1 wrote:
Make sure to set the keyvalue 'Kill Weapons' to yes and the portal gun should disappear entierly.
If I read it right, I believe Logic wants the portal gun to become a physics object.. fall onto the ground, fall somewhere (correct me if i'm wrong). It does that for you, but if you kill weapons then you'd have to create something yourself. I'm not fully aware of what he is trying to do, but the automatic physics object given from the weaponstrip is quite useful
UsCobra11 wrote:
If I read it right, I believe Logic wants the portal gun to become a physics object.. fall onto the ground, fall somewhere (correct me if i'm wrong). It does that for you, but if you kill weapons then you'd have to create something yourself. I'm not fully aware of what he is trying to do, but the automatic physics object given from the weaponstrip is quite useful
Yes, you are correct. I want the portal gun to become a physics object upon drop.
I accidentally used the wrong thing (a player_weaponstrip instead of trigger_weapon_strip).
It works great! Thanks 
Quote:
If I read it right, I believe Logic wants the portal gun to become a physics object.. fall onto the ground, fall somewhere (correct me if i'm wrong). It does that for you, but if you kill weapons then you'd have to create something yourself. I'm not fully aware of what he is trying to do, but the automatic physics object given from the weaponstrip is quite useful
I had a problem a while ago where I tried to remove the portal gun and it was still visible. Thought that was the problem here. A bit strange though, the portal gun never dropped as a physics object when I used trigger_weapon_strip...
sotipp- Hmm, strange. Try to test it out right now, maybe something went wrong.