. There is also a kind of Easter Egg toward the end.
Any and all feedback welcome.
Download: http://forums.thinking.withportals.com/dload.php?action=file&file_id=120

. There is also a kind of Easter Egg toward the end.
Any and all feedback welcome.
Download: http://forums.thinking.withportals.com/dload.php?action=file&file_id=120

You might add a console command to exit the map at the end.
The light sources at the top of the room might look better by using a combination of the /light/white texture and a light entity.
Good for a first try.
What Easter Egg were you talking about, all I heard was the voice. Check the door at the end, it can be walked into slightly.
I've seen 'a' way to beat it..but.....it's like havok just decides that my momentum isn't good enough and ignores my vector of motion going into one portal....and just cuts the force in half coming out....I have no idea what's wrong...
other than that I enjoyed the simplicity, i'd like to see more one room puzzles like this, I like the change from wandering aimlessly around a lab.
That aside, the map could be trimmed down in size some, which would make it easy to decorate to make it less "plain"
Other than that I don't really like flinging with the cube in hand.
But it made me think, so that's swell