Hammer not starting after DLC update

Avatar
MrLate
159 Posts
Posted May 09, 2012
Replied 2 hours later
Hammer works, but cannot compile anything

E: Verifying Portal 2 and Authoring Tools cache helped. Now I can compile.

Advertisement
Registered users don’t see ads! Register now!
Avatar
Elia51091
1 Posts
Posted May 09, 2012
Replied 31 minutes later
same for me! It wont compile anything
Avatar
Brainstone
401 Posts
Posted May 09, 2012
Replied 1 hour later
Thank god, it works again.
BTW, did someone try whether you can now build cubemaps easily without moving the map to the dlc folders?
Avatar
Brainstatic
219 Posts
Posted May 09, 2012
Replied 1 hour later

Brainstone wrote:
Thank god, it works again.
BTW, did someone try whether you can now build cubemaps easily without moving the map to the dlc folders?

On that note, do VPKs work again? I would test it myself, but I'm at school now.

EDIT: Just tested VPKs. Still no VPK functionality.
Also, I got Hammer to start, except that it won't respond to any input when I try to browse for a model. any ideas?

EDIT 2: If the problem with building cubemaps before was that it crashes right before it's finished, that still seems to be the case.

Avatar
El Farmerino
393 Posts
Posted May 09, 2012
Replied 10 hours later
Re: cubemaps - seems you have to have your bsp files in the dlc2 folder for them to work correctly now, as opposed to dlc1. I guess that's a progression of sorts....
Avatar
Spam Nugget
492 Posts
Posted May 10, 2012
Replied 6 hours later
<rant> Do valve not test these things before they release them? I mean, honestly, it wouldnt be that much work to update one pc and check that things work before they send the updates to everyone. its not like its an obscure error or anything, it just doesnt bloody work. and yes i know its fixed now, and if its that quick to fix then that just reinforces the arguement that they should have tested and fixed this before it was released. They do this all the time, do they not learn from their mistakes? </rant>
Avatar
Brainstone
401 Posts
Posted May 10, 2012
Replied 5 hours later
And couldn't they fix the cubemaps? I guess, it's just a simple adjustment, some strings to be updated.
Avatar
josepezdj
2,386 Posts
Posted May 10, 2012
Replied 35 minutes later

Spam Nugget wrote:
Do valve not test these things before they release them? I mean, honestly, it wouldnt be that much work to update one pc and check that things work before they send the updates to everyone. its not like its an obscure error or anything, it just doesnt bloody work. and yes i know its fixed now, and if its that quick to fix then that just reinforces the arguement that they should have tested and fixed this before it was released. They do this all the time, do they not learn from their mistakes?

Exactly! It pissed me off as well that they don't care about looking stupid in front of millions of ppl.

If they REALLY NEED the game to start looking into the new dlc2 folder because there's no other way they can make the game run as they expect, AT LEAST tell ppl! Tell us "ey, you know what?, from now on the main path the game will search into is portal2_dlc2... if you want to build cubemaps for example, put your vmf there :biggrin:"

I think there should be a really good reason to force us begin to use a new folder... but at least tell us.

Avatar
Random
171 Posts
Posted May 10, 2012
Replied 9 hours later
I still can't compile with Hammer. It says it can't find vvis. And yes, I've tried verifying the files several times.
Avatar
ChickenMobile
2,460 Posts
Posted May 11, 2012
Replied 17 hours later

Random wrote:
I still can't compile with Hammer. It says it can't find vvis. And yes, I've tried verifying the files several times.

For some reason SDK redownloaded all the SDK compiling executables and I found my firewall was blocking them in the sandbox.
Check if they exist first and then check if your firewall is the problem.

Advertisement
Registered users don’t see ads! Register now!
Avatar
Jepp
134 Posts
Posted May 11, 2012
Replied 6 hours later

I had the problem with the vvis aswell but lp's fix worked for me!

lpfreaky90 wrote:
Quote from a valve employee if you're still experiencing problems with hammer:

Quote:

You'll need to delete vbsp.exe, vrad_dll.dll, vrad.exe, vvis_dll.dll, and vvis.exe from your bin directory, then re-verify your Portal 2 cache.

The issue is that the build tools in SDK were colliding with the tools now packaged into Portal 2. By deleting the files, Portal 2 should put the correct files back on your disk.