Post your workshop maps here

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El Torso
9 Posts
Posted May 11, 2012
Replied 29 minutes later

Hello everyone !

Here's my first test chamber, entitled Sympathy For The Cripples. Don't forget to rate and/or provide any feedback if you think this room needs some optimizing. Have fun !

http://steamcommunity.com/sharedfiles/f ... d=71276280

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busymin
14 Posts
Posted May 11, 2012
Replied 37 minutes later
http://steamcommunity.com/sharedfiles/filedetails/?id=71282409

Solve this (maybe) long-playing level in honour of excursion funnels!
I hope you'll enjoy solving it! Good luck!
From Russia with love

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zivi7
649 Posts
Posted May 11, 2012
Replied 1 hour later

And a second one: "Quick triple"

http://steamcommunity.com/sharedfiles/f ... d=71316488

Seasoned players shouldn't have trouble here. Beginners might discover techniques needed for more advanced chambers.

Have fun and be sure to drop me a line of feedback!

I guess I should stop editing and finally play some of the maps in this thread instead.

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msleeper
4,095 Posts
Member
Posted May 11, 2012
Replied 4 minutes later
I'm going to open a discussion with the staff and see if we can come to a consensus about it.

On one hand, it might spam up the download system / release board. On the other, it's the "proper" way to release maps here, and simply posting them in the sticky that lpfreaky made might get them lost.

However, keep in mind that Workshop posted maps will be held to the same quality standards as current releases. If they suck, we'll remove them.

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taco
504 Posts
Posted May 11, 2012
Replied 12 minutes later

msleeper wrote:
On one hand, it might spam up the download system / release board. On the other, it's the "proper" way to release maps here, and simply posting them in the sticky that lpfreaky made might get them lost.

It would just be nice if there was a way to separate hammer maps and level creator maps: a different board, an icon indicating type of map, something.

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Fluppy
94 Posts
Posted May 11, 2012
Replied 12 minutes later

Ridge to bridge

http://steamcommunity.com/sharedfiles/f ... d=68460778

A short medium-difficulty map with light bridge. Use it for exploring!

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Sketch
1 Posts
Posted May 11, 2012
Replied 40 minutes later
My first map - The Turret Guard.
http://steamcommunity.com/sharedfiles/filedetails/?id=68517369
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clyder
24 Posts
Posted May 11, 2012
Replied 8 minutes later

Took a break from mapping after posting a few maps on ThinkingWithPortals a while back, but the new editor is great so I've made some new ones. Here's a workshop link (currently with 3 new maps on it, working on porting over my old hammer-made ones):

http://steamcommunity.com/id/clyder/myworkshopfiles

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youme
937 Posts
Posted May 11, 2012
Replied 4 minutes later
A few from me:



And a collection of all of my good ones if you want to keep up-to-date easily:

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Instantiation
66 Posts
Posted May 11, 2012
Replied 7 minutes later
Ok, Lpfreaky90, for making this collection of maps from thinkingwithportals.com, thank you. I'm looking at 460 unique subscribers here. Awesome.

Although posting in this thread may have helped also.

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msleeper
4,095 Posts
Member
Posted May 11, 2012
Replied 32 minutes later
We have updated our policy regarding PTI created maps. Please read this news post for details, and post any questions you have in that thread.

But just to be clear - you still can pimp your map in this thread. You ARE NOT required to upload your PTI maps.

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SLOOGOVS
14 Posts
Posted May 11, 2012
Replied 4 minutes later
I made a map with the PeTI:
"Stubborn Cube"

I also uploaded my other map made in Hammer to the workshop:
"Deja vu"

EDIT:
A new map:
"Transportation"

I'm hoping to make more maps!

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Deign
9 Posts
Posted May 11, 2012
Replied 12 minutes later
@lpfreaky90

I absolutely love some of your maps, and then there's the ones that I hate! But then I solve them and love them again =D
I love your work so far.

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Vik
1 Posts
Posted May 11, 2012
Replied 2 hours later
Ok my first post in this forum, I just wanted to see if anyone was interested in trying my map. I was rather pleased with it.
http://steamcommunity.com/sharedfiles/filedetails/?id=71263052
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Adaurin
4 Posts
Posted May 11, 2012
Replied 19 minutes later

Added a new one recently, actually came out better than I originally planned.

http://steamcommunity.com/sharedfiles/f ... d=70807766

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Shadow_rose_2000
2 Posts
Posted May 11, 2012
Replied 57 minutes later

Looking for Feedback on this one.

I could use help figuring out why its so Dark.

http://steamcommunity.com/sharedfiles/f ... d=70923336

Shadow_rose_2000 workshop

FirstTest5102012

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ChickenMobile
2,460 Posts
Posted May 11, 2012
Replied 21 minutes later

taco wrote:
msleeper wrote:

On one hand, it might spam up the download system / release board. On the other, it's the "proper" way to release maps here, and simply posting them in the sticky that lpfreaky made might get them lost.

It would just be nice if there was a way to separate hammer maps and level creator maps: a different board, an icon indicating type of map, something.

Agreed. It separates the skilled and patient hammer-using people from the lazy and non-planning people who use the new editor.

Jokes - I'm certain there are very creative puzzles that are on the workshop... which are hidden beneath thousands of crappy test chambers... which little to no-one has played so it will never be voted up...

However a thread to host all the workshop links is not suitable... cannot think of possible solution.

I suggest a new feature!: have a link to the users' workshop through a link in their profile (like where it says pm and msn etc.)

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Lpfreaky90
2,842 Posts
Posted May 11, 2012
Replied 33 minutes later
Updated the maps up to this post
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jakerem
5 Posts
Posted May 11, 2012
Replied 11 minutes later

here is another map i have created this one is a bit older than the first but it is a good one. as always comments are greatly appreciated.

http://steamcommunity.com/sharedfiles/f ... d=68675904

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SkyFerret
276 Posts
Posted May 11, 2012
Replied 10 minutes later

TunnelFerrets

http://steamcommunity.com/sharedfiles/filedetails/?id=71491810

Okay test ferrets and/or subjects, moonrock collectors, olympians. A slight bit of tunneling but not to the point of dirt getting in your nose. It's about a medium difficulty and shouldn't take to long. If you're still at it after 3 hours, then you've dug too deep. Here's a hint. Don't be afraid to get a new cube. The lab boys told me that the warehouse boys told them they have warehouses full of these.