Major Errors When Compiling

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UsCobra11
272 Posts
Posted May 13, 2012
Sorry if I've done something very noobish that has caused this. Not sure what it is, haven't seen it before.
When compiling I get 2 errors I've never seen:
Error! Variable "$envmap" is multiply defined in material "metal/underground_wall_metal004a_bottom!

And: Error loading studio model! ''''

When I actually load up the map, a section of it has about 3/4 of the brushes missing. Gone. No idea why.

There might be a reason for this, but here's what I did: I made a separate puzzle in another vmf, then went to Map Properties to select the entire thing, and pasted it into a map with another puzzle. The brushes are only missing from the pasted puzzle.

Some quick help would be appreciated...

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taco
504 Posts
Posted May 13, 2012
Replied 12 minutes later
Are you using custom materials? If so, make sure that none of them have 2 "$envmapmask" lines.
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UsCobra11
272 Posts
Posted May 13, 2012
Replied 2 minutes later
Nope, no custom materials.
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taco
504 Posts
Posted May 13, 2012
Replied 12 minutes later
Can you post (or attach) your maps .log file?
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UsCobra11
272 Posts
Posted May 13, 2012
Replied 23 minutes later
Is the logs file located in sdk_content? Is it the text document?
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taco
504 Posts
Posted May 13, 2012
Replied 4 minutes later
It will be located in the same place as your .vmf, and yes, it probably shows up as a Text Document but if you open the properties of the file you will see that is it a 'Text Document (.log)'.
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Lpfreaky90
2,842 Posts
Posted May 13, 2012
Replied 1 minutes later
The .log file in sdk_content is your compile log.
The vmt for that texture is:

LightMappedGeneric
{
$basetexture "metal/underground_wall_metal004a_bottom"
$surfaceprop default
$bumpmap "metal/underground_wall_metal004a_normal"
"%noportal" 1
"%keywords" "portal2 underground"
$envmap env_cubemap

$ssbump 1

$normalmapalphaenvmapmask 1
$envmapcontrast 1
$envmapsaturation .2
$envmaptint "[.2 .2 .2 ]"
$envmaplightscale .75
$envmap "metal/black_wall_envmap_002a"
hdr
{
$envmap "metal/black_wall_envmap_002a_hdr"
}
}

maybe hammer isn't really happy with the ldr and the hdr envmaps.

If you vmt is different you might want to replace it with mine :razz:

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UsCobra11
272 Posts
Posted May 13, 2012
Replied 2 minutes later
The extension .log is not allowed.

So, I just put it in a zip...

Attachments
sp_usc_rustanddust.zip
0.00 MB 24 downloads
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taco
504 Posts
Posted May 13, 2012
Replied 5 minutes later
Error loading studio model ""! = There is a "prop_" model in your map using no model or an incorrect model filename.
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UsCobra11
272 Posts
Posted May 13, 2012
Replied 16 minutes later
Ok, i think my problem with the missing brushes is fixed. I restarted hammer and all the brushes that were missing in the actual game, were now missing in Hammer... so i'm just redoing them. Hopefully it will work then. Thanks for the additional help guys