[PTI] Optimising Efficiency

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Lewi5000
5 Posts
Posted May 11, 2012
There isn't alot of space or moonrock left, or just the grey tiles are cheaper (But lasers are a dime a dozen).

Made for optimal range and ease of viewing.

Hope you're not claustrophobic.

Be efficient, enjoy!

Changelog 11/05/12
Added headroom.
Adjusted lower floor timer.
Swapped buttons for delay.
Limited area and closed off sections.
Added cube dropper.

Changelog 12/05/12
Lighting improved
Alignments made
Clearer viewing
Multi-connection addition

Changelog 14/05/12
Fixed section skip exploit

Changelog 15/05/12
Added more lightbridges

Walkthrough http://www.youtube.com/watch?v=ogNqd0cp ... e=youtu.be

Click here to download Optimising Efficiency

Click here to download Optimising Efficiency

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zivi7
649 Posts
Posted May 12, 2012
Replied 13 hours later
Very nice!

It only needs more lightning in my opinion, making it easier to spot everthing.

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Lewi5000
5 Posts
Posted May 12, 2012
Replied 2 hours later

zivi7 wrote:
Very nice!

It only needs more lightning in my opinion, making it easier to spot everthing.

Thank you very much for your feedback!
I'll get to it!

Edit: Version 1.1.1 is now uploaded!

Edit: Version 1.2 is now uploaded!
I have fixed an exploit which would have ruined the map, so you all should have more fun on it. I now know lasers go through gratings!! gahh!

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Lewi5000
5 Posts
Posted May 15, 2012
Replied 2 days later
The map has been more refined and now has a walkthrough for any of those that were stuck, I still appreciate more feedback to help make it better!

Edit: Version 1.2.1 Uploaded!

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zivi7
649 Posts
Posted May 15, 2012
Replied 2 hours later
Good job with the lights, everything is visible much better now. It's a bit tough to spot the bridges for the very last move due to several layers of grating, but I wouldn't know what to change about that! Very nice.
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Lewi5000
5 Posts
Posted May 15, 2012
Replied 1 hour later
Yeah :/ there aren't all to many alternatives, and I can't really think of one that keeps to the theme of the map, but thanks for your feedback!