[Coop] Tricky Triple
UPDATE ON 25.8.2012
Now you can play the map through the Steam Workshop
1.25 released 13.5.2012
-Hopefully fixed indicator panels
-Faith plate in 3rd chamber should now work as intented
More screenshots:
http://dl.dropbox.com/u/3300848/portal/ ... _00001.jpg
http://dl.dropbox.com/u/3300848/portal/ ... _00002.jpg
http://dl.dropbox.com/u/3300848/portal/ ... _00003.jpg
This coop map consists of 3 testing chambers and features different kind of testing elements. It is not very long map though and maybe not all that tricky, but I hope you enjoy it nonetheless! 
But Lp and me didn't solve number one correctly apparently. We managed to funnel behind the turrets and just grab them. Only after that we found the laser cube and the laser button.
Number two was pretty nice.
The crusher in number three was pretty nice. But after pressing the bridge button and getting one person inside the final room, the cube is not needed anymore. The portals you could use to bring the cube out can just be used by the second person to get up there and leave the level. Is that intended?
EDIT: Playthrough video redacted due to being out of date. Version 1.25 recorded, see post below.
We didn't enjoy the first BTS part, because it was very hard to see the portal surfaces. We didn't spot the angled panel for a very long time. The main obstacle was there were too many catwalks clogging up our lines of sight.
From there on, things looked much better to us. It took us a little while to sort out the second chamber, but once we found all the pieces, it was a fairly easy puzzle.
The last chamber played much easier than it looked. Even on our blind run, we whizzed right through it.
Overall, the looks were good except for the BTS area, but the puzzles were on the easy side. On a positive note, they were cooperative puzzles. There wasn't much of one player standing around while the other did most of the work. We enjoyed playing it, but we think it could be improved. We give it a 3/5, almost a 4.
BTS part yeah, I agree that is is quite cluttered, going to make it more open in next version.
zivi7, well... you did not solve the puzzle correctly
. Going to make that last puzzle harder to solve.
E: Making new version right now!
E2: Added signs, made BTS area less cluttered, modified 2nd area and added puzzle element, modified 3rd area and added puzzle elements. I'll upload new version soon.
1.2 released 10.5.2012
-Modified BTS area so it is not less cluttered. Also moved turrets further back.
-Modified 2nd chamber and added puzzle element
-Modified 3rd chamber and added puzzle element
More screenshots:
http://dl.dropbox.com/u/3300848/portal/ ... _00001.jpg
http://dl.dropbox.com/u/3300848/portal/ ... _00002.jpg
http://dl.dropbox.com/u/3300848/portal/ ... _00003.jpg
Download: Tricky Triple
Thought it was good, the layout of the first room was a bit strange but didn't have any problem with the placement and visibility of that angled surface. Really nothing bad to say. I'd say a solid 4/5.
E:
1.25 released 13.5.2012
-Hopefully fixed indicator panels
-Faith plate in 3rd chamber should now work as intented
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(Link: http://www.youtube.com/watch?v=5fSaqslbvQ0)
It has some bugs fixed and added puzzle elements.
MrLate wrote:
Oh yeah, you played the first released version. Newest version is betterIt has some bugs fixed and added puzzle elements.
MrLate should have told us earlier. I approve of your name ![]()
MrLate wrote:
Did not know that you were playing it and I made the newer versions quite recently so it wasn't really anyone's fault
Was just making fun of your name; of course its not your fault :p
We may replay this map in our next coop session.
Link: Tricky Triple v1.25 playthroughembedded
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P.S. We've redacted the recording of the old version.
I think we also played the old version of the map for our blind gameplay recording, so we also might have finished the last chamber in a way not intended, but still a very fun and very good map.
We will have to play more maps by MrLate. 
We did our gameplay by chambers, so here are the links for the rest of them:
However, we did glitch the exit about 23 minutes into the first video. It opened before we actually finished the puzzle. We went ahead and finished up anyway XD
Part 1:
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Part 2:
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