[PTI] Azurif

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wrashidd
10 Posts
Posted May 15, 2012
Hello, lost testee at abandoned but auto controlled Aperture Laboratories. This time, would you survive from the chambers designed by Doctor Azurif? Well, despite of huge contributions very high death rate of the agile testees in Azurif's chambers, who usually died failing or starving, terrified even other scientists in Aperture Labs. But don't worry as Doctor Azurif used to say "it's peace a' cake!". So, please fill up an old and now superfluous application and get your Handheld Portal Device ready!

Click here to download Azurif

Click here to download Azurif

&

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protoborg
288 Posts
Posted May 16, 2012
Replied 21 hours later
I was simply going to say this map is aweful, but I thought telling you why would be better for you.

1) The first area where you have to put orange gel on the floor to fling across the gap is one way. Once you have that cube, there is no way to get back over the gap.
2) The room with sphere that has the laser grid covering the whole room is way too dangerous. Most people are not going to want to stand on a franken-cube in order to get the sphere.
3) Many of the portalable panels in the first area are simply too hard to find. You need more lights in those areas that specificly direct the player to those panels.

Except for all that it is a completely horrible level. I doubt it could ever gat a decent rating from any serious player adn no casual player will get past the first area.

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wrashidd
10 Posts
Posted May 16, 2012
Replied 17 minutes later

protoborg wrote:
I was simply going to say this map is aweful, but I thought telling you why would be better for you.

1) The first area where you have to put orange gel on the floor to fling across the gap is one way. Once you have that cube, there is no way to get back over the gap.
2) The room with sphere that has the laser grid covering the whole room is way too dangerous. Most people are not going to want to stand on a franken-cube in order to get the sphere.
3) Many of the portalable panels in the first area are simply too hard to find. You need more lights in those areas that specificly direct the player to those panels.

Except for all that it is a completely horrible level. I doubt it could ever gat a decent rating from any serious player adn no casual player will get past the first area.

First time playing Portal 2? Somebody please tell this guy that all obstacles described above are can be solved!

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El Farmerino
393 Posts
Posted May 17, 2012
Replied 17 hours later

Alright, I managed to get through this (sort of) but I have a big list of things that bugged me:

  • The first part just wasn't interesting; there wasn't a puzzle, it was just "wander around and look for the portal surface."

  • I hate turret ambushes. But you know what I hate more? Triple turret ambushes. Especially when the third one is really hard to get around.

  • I did manage to get back from that area protoborg was talking about, but it was a dodgy move (especially with a cube - luckily I managed to toss it back).

  • I jumped down into the little alcove behind the fizzler on the lightbridge section before realising there was absolutely nothing there. No way out except death. Why put that there? Couldn't be bothered redoing everything since my last save, so I noclipped back.

  • The cube on the faithplate/lightbridge puzzle got stuck to the side of the faithplate. I couldn't respawn it, so I had to noclip over to move it.

  • The room with the ball and deathlasers got me, but I admit it did make me laugh. And cry, a little.

  • I actually really liked the final bit! Which also bugged me in a way, because it made rating the map a little more complicated than it was going to be. In the end, I abstained.