[PTI] Metronome
Took me a while to work out how to paint the cube, during which I found out something very interesting - If you leave a cube just over half way into the portal, you can jump off it and shoot the next portal while the cube remains on the other side. It's really buggy, though, and more often than not you'll just get stuck on the cube unable to move.
Anyway, I eventually realised you can just about see one of the top-level surfaces form the lightbridge, so it was easy. I made a demo of my solution - I even did the last part while an earthquake was happening!:
metronome.zipThe weighted companion cube is such character, despite not being able to speak (or so they tell me every night before they make me sleep).
The top row of white tiles could be a little more visible, so that portaling on them seems more like a solution rather than an unintended oversight.
The way the last part works, it feel like you're done as soon as you put the gelled-up cube through the laser grid. Everything after that point seems unnecessary. You might be able to break all those elements up into more separate puzzles, or just remove the entire last room, reverse the excursion funnel, and put the cube receptacle at the end of it.
Otherwise, nice design, really cute. I think the puzzles aptly fit your "easy/medium" label, although they are perhaps more on the easy side. The map could be a little longer to make it feel more like a journey with your companion.
El Farmerino wrote:
Anyway, I eventually realised you can just about see one of the top-level surfaces form the lightbridge, so it was easy. I made a demo of my solution - I even did the last part while an earthquake was happening!:
metronome.zip
Thank you for the demo! It's pretty much the intended solution. This map was not supposed to be very difficult, just a concept idea to work with. Maybe I'll reuse this concept in a more complex map in the future.
eviloatmeal wrote:
Otherwise, nice design, really cute. I think the puzzles aptly fit your "easy/medium" label, although they are perhaps more on the easy side. The map could be a little longer to make it feel more like a journey with your companion.
I personally would call this map very easy, but that's probably just my experience. Some of the guys who just started playing custom maps with the PTI release would probably call this medium; that's why it's kinda difficult to label the difficulty correctly.
Also thank you for your feedback. Will make the next companion cube map more like a journey for you ![]()
For this map using a ninja jump is legit but not necessary.