Unlisted bug fix I noticed...
Posted May 23, 2012
As far as I've heard and seen, having more than 4 visible portals caused the engine to freak out, resulting in visual glitches. But as of late, it appears to have been fixed. Did anyone else notice this?
EDIT: It also appears that the border for square portals now properly extends to the edges. It's great they patched this. It was an interesting command.
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Posted May 23, 2012
Replied
19 minutes
later
That looks hectic... Let portal mania follow!
Posted May 23, 2012
Replied
37 minutes
later
Poor Source engine, what have you done to it.
Posted May 23, 2012
Replied
25 minutes
later
could be interesting with some graphical glitches with worldportals? Maybe this fixes them!that would be lovely.
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Posted May 24, 2012
Replied
20 hours
later
lpfreaky90 wrote:
could be interesting with some graphical glitches with worldportals? Maybe this fixes them!that would be lovely.
The level in the screenshot actually has two sets of world portals in view
So I would guess it's fixed! Perhaps this opens the possibility of using world portals in coop now.