Env Explosion that explodes wherever the WCC is

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Interitus
145 Posts
Posted Dec 13, 2007
I want to have the WCC explode when it gets crushed, but I cant seem to get the env_explosion to work when its parented to the WCC. A func_physbox brush doesnt seem to follow the WCC either.

Is there a way to get the entity to move to a certain location, where the WCC is, and then explode?

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Duffers
474 Posts
Posted Dec 13, 2007
Replied 1 hour later
If you used a func_physbox, it would make more sense to parent the cube TO that, THEN parent the explosion to the physbox.
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NocturnalGhost
200 Posts
Posted Dec 13, 2007
Replied 7 minutes later
I have found that parented objects can sometimes be problematic with regards to portals.

I had a model parented to a func_physbox in one of my maps. When I went through a portal, the physbox went through, but the model just vanished

This problem may have been specific to the setup I had, but it is something you may want check for.

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Hurricaaane
189 Posts
Posted Dec 13, 2007
Replied 2 hours later
Turn your prop_physics into a prop_physics_override. There's some explosions settings in here, that shows up when broken.
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msleeper
4,095 Posts
Member
Posted Dec 13, 2007
Replied 52 minutes later
More importantly, func_physboxes get totally ruined when used with portals. Your best bet is to stay away from them at all costs.
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Interitus
145 Posts
Posted Dec 14, 2007
Replied 10 hours later
None of the objects were going thru portals... just being moved around normally.

Make the WCC a physics_override gave me all the functionality I needed

Now I just have to make it so that its easier to get the cube thru the portal without blowing up.