Need help with Portal Stories!

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Lpfreaky90
2,842 Posts
Posted May 26, 2012
Hello everyone,

As you might have noticed I've been spending the last couple of months together with my team working on a mappack/mod for Portal 2 called Portal Stories. A lot of work has been done but in order to finish it we need a couple of things and we hoped someone could help us with that.

models
A 1940 lamp post, something similar to this but without the "high street" ribbon:
img

A 1940 car,
An opel Olympia:
img

and/or a 1940 ford:
img

and/or another 1940 ford:
img
Or something similar.

A mailbox similar to this but without the golden numbers:
img
A nice gimmic would be if it would be possible to have an animation where the flag goes up and one where it will go down again. (This could happen when people press E on it)

A big door for this doorframe (doorframe can be made smoother)
img

A floor spotlight, pretty much like batman's lamp:
img
But without batman, the bat in the light and dimensions 64x64x64

Animations
An animation somewhat similar to
http://www.youtube.com/watch?v=KkfKYM0nL-Y
but with a red fizzler and some humans that are fizzled too. (Yes, fizzled, falling apart in tiny black pieces :wink:)

Coding/modding
I am still looking for a way to modify the singleplayer menu so you can unlock levels and save/load properly. If anyone knows anything PLEASE let me know! (and I know about modifying the extra's menu, but I want the real deal.)

Something Else I'd love to have in the map is a func_precipitation, rain! But I can't seem to get it working in the portal 2 engine. If someone could help with that it'd be great!

Want to help out?
If you want to help out, please post here and/or pm me or poke me on steam or skype (lpfreaky90 on both). I can provide you with extra information too.
What's in for you?
* My eternal gratitude
* You will be mentioned in the credits
* Your contributions will be mentioned in the credits!

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spongylover123
944 Posts
Posted May 26, 2012
Replied 6 hours later
you can port the lamp from the unreal engine.
I forgot how though.
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Lpfreaky90
2,842 Posts
Posted May 26, 2012
Replied 40 minutes later

spongylover123 wrote:
you can port the lamp from the unreal engine.
I forgot how though.

I'd like to stay away from using assets from other games as much as I can since I don't want trouble for violating copyright stuff. So yea, I prefer to use models where I have the rights to use them.

Note: Vordawann has offered to help with the door :biggrin:

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Skotty
671 Posts
Posted May 27, 2012
Replied 22 hours later
For the lamp: just use the model from CSS.
I never heard about anyone having trouble with using Valve Content in other Source games.
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Jimmy
32 Posts
Posted May 28, 2012
Replied 1 day later
Too bad I have no skills to do what you want, because I would really like to help you ;D
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josepezdj
2,386 Posts
Posted May 28, 2012
Replied 1 hour later

lpfreaky90 wrote:
Something Else I'd love to have in the map is a func_precipitation, rain! But I can't seem to get it working in the portal 2 engine. If someone could help with that it'd be great!

Lp, you could try to put snow instead (remember that map by Portalplayer he released for us as gift? ...Thanks again Portalplayer btw! :thumbup: ). For this use a trigger textured brush with the volume of the area you want to see snow, and tie it to an env_embers. Looks great but sometimes can be a bit glitchy through portals...

EDIT: also about that Batman lamp, have you thought of making it with brushes and any of the light textures for the inner part? Would look good I guess

Avatar
spongylover123
944 Posts
Posted May 28, 2012
Replied 3 hours later

josepezdj wrote:
lpfreaky90 wrote:

Something Else I'd love to have in the map is a func_precipitation, rain! But I can't seem to get it working in the portal 2 engine. If someone could help with that it'd be great!

Lp, you could try to put snow instead (remember that map by Portalplayer he released for us as gift? ...Thanks again Portalplayer btw! :thumbup: ). For this use a trigger textured brush with the volume of the area you want to see snow, and tie it to an env_embers. Looks great but sometimes can be a bit glitchy through portals...

EDIT: also about that Batman lamp, have you thought of making it with brushes and any of the light textures for the inner part? Would look good I guess

you could always fake it through particles. That's how they did it in the boss battle I think.

Avatar
Lpfreaky90
2,842 Posts
Posted May 28, 2012
Replied 3 hours later
@jose:
I could try that but for the atmosphere rain is really better.
About the batman lamp: I can only get it rather big and good looking, making it smaller causes microbrushes or too much corner-y

@Spongy:
De-compile boss battle to steal the rain! BRILLIANT IDEA!

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josepezdj
2,386 Posts
Posted May 29, 2012
Replied 4 hours later

lpfreaky90 wrote:
@Spongy:
De-compile boss battle to steal the rain! BRILLIANT IDEA!

Indeed! :thumbup:

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Vordwann
767 Posts
Posted May 29, 2012
Replied 5 hours later
I'm pretty sure the rain in the boss battle is one of the sprinkler particle effects.
Avatar
Nacimota
345 Posts
Posted May 29, 2012
Replied 6 hours later

lpfreaky90 wrote:
Something Else I'd love to have in the map is a func_precipitation, rain! But I can't seem to get it working in the portal 2 engine. If someone could help with that it'd be great!

You could probably fake it with the particle engine but I'm not sure how easy that would be to put together.

josepezdj wrote:
also about that Batman lamp, have you thought of making it with brushes and any of the light textures for the inner part? Would look good I guess

No it wouldn't. Anything that detailed should be done with a prop.

Avatar
spongylover123
944 Posts
Posted May 29, 2012
Replied 4 hours later
If you want rain, I can make the particle for it, I think I have one in one of the folders.
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josepezdj
2,386 Posts
Posted May 30, 2012
Replied 11 hours later

Nacimota wrote:
josepezdj wrote:

also about that Batman lamp, have you thought of making it with brushes and any of the light textures for the inner part? Would look good I guess

No it wouldn't. Anything that detailed should be done with a prop.

Well Nacimota, I don't think that lamp is such that detailed. I'll post later a picture of a brush-based lamp that Neco made for me some time ago and show what I mean when I say that it could look good.

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Lpfreaky90
2,842 Posts
Posted May 30, 2012
Replied 29 minutes later

spongylover123 wrote:
If you want rain, I can make the particle for it, I think I have one in one of the folders.

That would be lovely! :notworthy:

Avatar
Lpfreaky90
2,842 Posts
Posted May 30, 2012
Replied 7 minutes later

Nacimota wrote:
lpfreaky90 wrote:

Something Else I'd love to have in the map is a func_precipitation, rain! But I can't seem to get it working in the portal 2 engine. If someone could help with that it'd be great!

You could probably fake it with the particle engine but I'm not sure how easy that would be to put together.

josepezdj wrote:

also about that Batman lamp, have you thought of making it with brushes and any of the light textures for the inner part? Would look good I guess

No it wouldn't. Anything that detailed should be done with a prop.

This is what I could make of it:
img
img
img

I can't make it smaller in hammer or I will run into microbrushes:
img

Avatar
josepezdj
2,386 Posts
Posted May 30, 2012
Replied 34 minutes later
Well, to me, sincerely, look very good Lp! :thumbup: Would you try to use the "elevator_carpet" texture instead that black one? with that lighting I think that could fit better with your environment...

EDIT: These are the brush-based models I referred to in a previous post:

||img

img

img||

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CamBen
973 Posts
Posted May 30, 2012
Replied 16 hours later
those are really cool!
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josepezdj
2,386 Posts
Posted May 31, 2012
Replied 3 hours later
Thanks mate, the creator is Neco, he is an awesome designer as you should have already noticed!