[PTI] Quick Triple 1.1
Seasoned players shouldn't have any trouble here. Beginners might discover techniques needed for more advanced chambers.
Have fun and be sure to drop me a line of feedback!
External
Changelog:
1.1: Implemented OR-logic instead of a distracting extraroom in case the player traps himself.
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The room above the exit is only there to prevent the player from being stuck in case he deactivates the laser before he brought the last cube in there. But it is indeed a bit confusing and I was not very happy with this solution. Thanks to some guides about OR-logic-buttons, I think I can get rid of that now and use a simple hand button instead.
Thanks again for expressing the distraction that room caused!
The flying laser cube is a bug in the game:
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zivi7 wrote:
I'm sorry to hear you had frustrating trouble with the lightbridge area. The intended solution doesn't require any timing, you can take all the time you need.![]()
The flying laser cube is a bug in the game:
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Ahh right, what I did was this:
floated the cube across with the excursion funnel and moved past the first set of lasers as the cube passed the beam then simply waited for it to block the second one. I found timing the first half a bit tough. I'm guessing the correct way to solve this was to reverse the direction of the funnel? if so I withdraw my opinion, I should have spotted that
Hint: Look at the surface you shot the funnel portal on in your solution. Now look the other way.
Solution: When standing on the lightbridge, first shoot the funnel portal to the surface you can see across the gap. Wait for the cube to travel all the way and block the first laser field. Move forward to the middle of the bridge. Turn around. Shoot the funnel portal on the surface the cube is now being funneled against. Wait for the cube to travel all the way until it turns off the second laserfield.
