[SP] Thinking Outside the Sphere
Have fun and remember to think outside the sphere!
CHANGES
Version 1.10 - Added a button in a place you could get stuck to stop you from being stuck



Direct download of Thinking Outside the Sphere for weird people
Grate covering the angled portal surface allows the sphere to go through it for some reason. Also you will get stuck down at the companion cube easter egg.
I didn't record my blindrun for some reason but here is my solution video:
C5hutTln82U
I hope I see more maps from you.
Anyways, thanks for the feedback and video Shakky! I'm glad you liked it. The sphere going through the grate was a known issue. I tried fixing it a few days ago... but it's easier said than done. Physics are very glitchy(/nonexistant) around portals which is why it's happening. I'm out of ideas on fixing it, I'll need some help. It's not too bad a problem though... it's not too annoying and it doesn't break the puzzle.
Blaizer wrote:
The sphere going through the grate was a known issue. I tried fixing it a few days ago... but it's easier said than done. Physics are very glitchy(/nonexistant) around portals which is why it's happening. I'm out of ideas on fixing it, I'll need some help. It's not too bad a problem though... it's not too annoying and it doesn't break the puzzle.
Try adding a func_clip_vphysics with a clip texture few units in front of the portal surface. I'm not sure but that should prevent any passage from physics objects.
RogerL wrote:
I had no problems or issues except that being killed for finding the easter egg seems a little odd.
You jumped down a clearly-labelled hole. What did you expect? 
KennKong's Favorite Puzzle Maps
The puzzle definitely benefited from being touched-up in Hammer - I appreciated the additional overlay signs and the angled end of the 'bowling alley' which forces you to summon the ball and not just roll it. [With that said, the circle icon on the button which raised the floor button was mysterious and didn't seem to have a point.] It was genuinely fun to get through one stage at a time, meeting some kind of problem ("hmmm.") and then develop the solution ("aha!") again and again. The best example would be getting to the top of the light bridge and being unable to fall down. "Oh, I have to turn off the light-bridge - how? Oh right, kill the sphere. But I left the panel lowered into the wall! So I have to backtrack." Now that I think of it, that's genius - make the player use the previous solution of disabling the bridge.
Easily one of the better maps on the workshop - thanks for mapping!
P.S. Your download description hasn't been parsed by the forums - if you edit it in this thread, it should fix itself.