Skybox Problems
http://s1251.photobucket.com/albums/hh5 ... ain_01.jpg
I'm so happy!
Today I'm going to build a 3D skybox! Hmm, what sky taxture will I use?.. 
&
The following is the sky list available for each source game. I'd suggest you to use the recommended lighting settings indicated in that page for each sky:
Being of those people who don't own CSS... however the texture wouldn't appear if it wasn't in your portal materials directory anyway.
chickenmobile wrote:
Well you will need to add the custom skybox inside of the .bsp using Pakrat.Being of those people who don't own CSS... however the texture wouldn't appear if it wasn't in your portal materials directory anyway.
So your saying Hammer compiles it to the .bsp? Or do I have to do it manualy via Pakrat?
MWP wrote:
So your saying Hammer compiles it to the .bsp? Or do I have to do it manualy via Pakrat?
You have to do it manually always. If Damagepy's method doesn't work for you, use Pakrat instead, download it from here. And:
-
Unzip the file to whatever location in your computer
-
Execute the file pakrat.bat and a window browser will appear
-
Browse your map and select it. You'll see a window with a list of materials, those are the ones your map already has in the .bsp file. There are some other lines with a kinda coordinates, well those are the coordinates for the custom materials the bsp uses.
-
Now the key is substitute those strange lines. Simply press ADD, a new browser will open, go to wherever you have your custom content (tipically into materials/skybox or for your custom materials in materials/MWP folder for example). And now pakrat will ask you if you want to use that new path instead of the one the bsp already had. Click YES. Remember you'll have to add ALL .vmt and .vtf files!
-
Now go to File > Save BSP, and overwrite your previous bsp (or rename it if you want... not recommendable if you already built cubemaps because they will not work... but you can always build cubemaps again
)
You're done! To check it this all worked, move temporaly your custom materials from their location (for the skybox, move out those 12 files you made) and run the map: if you can see every material (the skybox) properly, it's done correctly. ![]()

I've tried it two times but no succes..
I see the files in pakrat. But when I open the .bsp in p0rtal 2 the sky is all messed up.
Thanks again josepezdj!! Where would I be without you? 
Please play my map!
http://steamcommunity.com/sharedfiles/f ... d=74347192
Let me know what you think! <3
(important tip: you can edit your posts, so if no one else posted after you, you should edit your same previous post instead of posting a new one! bare that always in mind, do not double-post!)
josepezdj wrote:
I'm glad you finally made it work... what was the problem the first time when you said it didn't work?
I took the .bsp from the sdkcontent/maps, instead of the portal2/maps folder. So in p0rtal the wrong .bsp opened.
josepezdj wrote:
(important tip: you can edit your posts, so if no one else posted after you, you should edit your same previous post instead of posting a new one! bare that always in mind, do not double-post!)
Next time I will! Thank you for the tip.