Make paint disappear in bottomless pit
a trigger_multiple with OnStartTouch-->!activator-->kill doesn't work either.
Anyone has an idea?
Brainstone wrote:
A purely asthetic problem: I have a bottomless pit and paint in my map. At the moment, the player sees the paint splash at the skybox texture at the floor of my bottomless pit, although the paint blobs distance is above the fog end value. Even a trigger_paint_cleanser will not make them disappear at once, but will also cause the splashing I don't want.
a trigger_multiple with OnStartTouch-->!activator-->kill doesn't work either.Anyone has an idea?
I would be shocked if the skybox texture doesn't use %nopaint. If it does not, however, that would be your issue.
CamBen wrote:
Can't you use a paint cleanser? I think there was a brush type left in that did something like that.
Even a trigger_paint_cleanser will not make them disappear at once
--Taken from the very first post.
well, you could probably use a block_light to make the blobs fade out at a certain point.
CamBen wrote:
oops.well, you could probably use a block_light to make the blobs fade out at a certain point.
The splats are immune to light effects in the sense that they "glow" slightly when very dark. This is so you know what gel you splattered, but is why he can see it way past his fog.