obtaining input parameter.
By the way, if you want the math_counter to put a value out every time it changes, you're looking to use the OutValue output, then leave the parameter blank and the math_counter will put it's value into the parameter and send the output every time it changes.
If it's secret that's fine, though
msleeper wrote:
Sounds like he is trying to count something.

msleeper wrote:
Sounds like he is trying to count something.
Nah, it looks like he's trying to change something according to how many times something happens.
Like a clock: You'd set a timer to trigger every second to add to a math_counter, then OutValue to change the texture index accordingly.
I did this to make a clock that counted up or down, similar to those that you see when you first start Portal, activated by buttons (or anything else for that manner)
/too much time on his hands