2 switches, 1 target - Bug?
"Connect 2 buttons to one item: This requires them all to be activated"
I connected a regular Super-Button and a Pedestal Button to a flippy-panel in the roof, and it opens when ONLY the Super-Button is pushed. One checkmark lights up, but it still opens. I then push the other button, which lights up the second checkmark, and nothing happens, it's still open. But as soon as the cube is removed from the Super-Button, the panel flips back over.
It's THIS MAP, the Super-Button you can put the cube on after you solve the laser puzzle.
If you want the originally intended behaviour, you can always stick an AND gate in front of it. (Requires some hacking.)
I'm going to play that map by the way, it looks interesting!
EDIT: And I'm totally going to put your addons into the editor, that's amazing!