[Release] bs01
Omnie wrote:
Yah that's what I mean. You can get to the final room without the cube.As for getting up there without a cube... I'm not sure if it would be possible but it might be. I haven't looked at the terrain around the area to attempt it.
Terrain is out doors,lol.
Well the blue button collor was really not nessesary anymore, but I left it that waay since I already asked my texture guy to make it
Seems like there are alot of people with low FPS, I asume its caused my the balls, perhaps in the way they are removed from the game.
I tried to get down the tube with the balls stil activated so I'm a bit suprised to see players were actually able to do that.
But its still impossible to finnish the level without the companion cube as its required to make the ' companion balls' come.
ok never say never in a game like portal there are alot of possebility's I would have to sit behind some playtesters to see what they do.
About the fizzler puzzle, Its also possible to position the portals so the orb goes over the balls. I perhaps should have made that a bit more easyer to do tough. But in general I never needed more then 2 tries to complete that part. Ofcourse you can really have some bad luck too 
Lets see if I can do some more interesting maps for portal since people seem to like it 
I really like the new ball element. Very nice, very creative. Nice model work too.
I was amazed when the "comboing" (nice one Hurricaaane) actually made it through on the first try. I can see where missing that might be a bit annoying, but I really don't see what the fuss is about.
I'm not sure what the two platforms were for in the last room; I didn't end up using them. I simply put a portal next to the button in the previous room, and one behind the blue button. There's enough of a ledge between the "bowling ball gutter" and the wall behind the button that you can get there without doing anything fancy.
I think that the lag issue shows up when the tube with the door starts stacking up spheres. Once you get to 35+, the friction system starts taking up all the processing time. I don't know if the spheres can "expire" after 30 seconds to avoid that? (I haven't mapped since Q2, so I probably don't know what I'm talking about.) 
Nice work!
About the 2 platforms next to eacthother, yeah they are not required but I was afraid it would be too difficult for some players and had a bit of trouble finding some playtesters, I'll release a beta first next time now I know where to look 
Other than that...it was fun, well put together, visually pleasing...and a good puzzle.
In the start though, I was hoping to have to fire an object through the glass over the first door. I was totally ready to build the camera up to full momentum and then launch it at the glass but then the door opened and made things 400 times easier.