Paint Gun / Parenting to Portal Gun
I'm working on a map using a special object, which is supposed to "attach" to the portal gun and stay in front of it, and use a game_ui to take over the portal gun attack buttons.
But I haven't figured out a way to make it move up and down as well: I tried SetParent !player, but that doesn't work. Now I'm working with a func_tank, but it lags and still doesn't move vertically.
I'd seen Omnicoder's paint gun instances, which did something like this, but it seems that they were lost with MyApertureLabs. Does anyone know where I could get a copy? (Or of another entity I could use instead of func_tank?)
I tried to do something similar to this by attaching a weapon_portalgun to one of the coop bots so each of their portals were linked... did not turn out well.
Motanum has a map where you have a 'holdable' paint gun: post68921.html#p68921
Perhaps you can ask permission to use it.
msleeper wrote:
If it were me, I'd use a laser cube and replace the model with something different. It always faces outward so hard to go wrong there.
Question is... does it face the correct direction when you are not holding the cube and will it get in the way of anything?
FelixGriffin wrote:
it doesn't turn upwards or downwards. For my puzzle that's necessary.
Portals.
and use a prop_physics?
Today I caught myself smiling with my dark ops knife for no reason. then I realized I was thinking about you
shielawin wrote:
as i viewed on all of the posts, this makes me interest as this contributes ideas to everyone who could possibly encounter the same problem.
I have absolutely no idea what you are trying to say here.
lpfreaky90 wrote:
shielawin wrote:as i viewed on all of the posts, this makes me interest as this contributes ideas to everyone who could possibly encounter the same problem.
I have absolutely no idea what you are trying to say here.
I think they are saying that they are a bot.
msleeper wrote:
FelixGriffin wrote:it doesn't turn upwards or downwards. For my puzzle that's necessary.
Portals.
That is basically the only puzzle in ReepBlue's a little higher: making forward flying gel upward flying gel.
prop_data:small_metal
set preferred carry angles: 0, 0, 0
solid to world
FLAGS
Start alseep: on
Use preferrd carry angles: on
generate output on +USE: on
physgun can always pick up: on
some of these may be unnessicary, but it DOES work.