Need a TEAM to develop a mod! Join and let's make it happen!
Hello there guys!
I'm assembling a team to work on a very ambitious Portal 2 Mod, and I'm in need of a really good modeler, sound designer and a good mapper too, all of them must know Source Engine really well. I really can't offer any payment, so you must really love doing this, but I'm sure long-term-rewards will appear (maybe the work we do will be so high-quality it will get Valve's attention
)
Some early screens of the project (very ealry on the development, and that was using fast compile, didn't even setup the expert compile options yet):
http://alunos.decom.cefetmg.br/~2012120 ... al2-02.jpg
http://alunos.decom.cefetmg.br/~2012120 ... al2-01.jpg
http://alunos.decom.cefetmg.br/~2012120 ... al2-03.jpg
All of the above was my work alone, but I just realized I can't do everything by myself and that I'll need a very dedicated team. The main goal of the project is to push the boundaries of the Source Engine, achieving a visual quality like no other source game has ever done. And I expect you guys to want the same goal, as we will be working very hardly to achieve it.
If you want to create a mod, why not join an already existing modding team and help them complete theirs?
^ HINT HINT ^
Although as chickenmobile said it's not the first time, and won't be the last, that ppl come to the forum asking for cooperation with a few ideas, even if it's an awesome story... but the sad truth is that a mod takes out a damn lot of time! I'm myself developing a mappack, eventually turned into a mod because of a higer technical ease, and dude, it's hard when you're alone designing puzzles, mapping, learning a lot, solving problems, mounting everything... overall if you're a busy person (your real life, work ,etc.).
I'd suggest that, apart from this call in the forum, you create a steam group, try to develop some complete maps, full of puzzles and all that stuff, apart from that story you mention, and post more pictures,... make ppl be real interested and motivated to follow you up along your journey: make them believe in you...
FelipeRRM wrote:
achieving a visual quality like no other source game has ever done.
Hmmm... about that, well, I think that it sounds a bit pretentious...
And like josepez, I have my own mod, I'm working on, and that's far enough work for me.
Brainstone wrote:
The second picture doesn't look that good, IMO. Mainly because of the misaligned textures.
True... only that there are good lighting settings for that skybox then.
Brainstone wrote:
The second picture doesn't look that good, IMO. Mainly because of the misaligned textures.
And like josepez, I have my own mod, I'm working on, and that's far enough work for me.
Could you please point out the parts where the textures are misaligned?
And thanks josepezdj, actually lighting is my speciallity =D
What I most need right now is a modeler, but I guess I'll have to do it all by myself then =/
Now I'd love to work together with some other people and create an epic story, but I've been left in the dust before. I'm also not too fond of creating someone else's idea and rather make something of my own. You didn't tell us much of your idea in the post though. You might want to expand on that, if you're not frightened that someone might steal your idea x)
FelipeRRM wrote:
Could you please point out the parts where the textures are misaligned?

josepezdj wrote:
FelipeRRM wrote:Could you please point out the parts where the textures are misaligned?
Oh, thanks =D
But I had already changed those tiles
Those screens are a lot old now, many htings have changed.

If I weren't already working on two different mods I would consider helping you out, the screenshots look promising. Can't wait to see the result ![]()
lpfreaky90 wrote:
oh and to be nitpicking:
If I weren't already working on two different mods I would consider helping you out, the screenshots look promising. Can't wait to see the result
also, the black tile on the ceiling gets cu off near the hole.

It's really the tiniest details but it does make your map look so extremely much better without any of these tiny errors
The project is going slowly, but I work on it everyday! The main problem now is the compile time (is taking like 30 minutes to compile this map), and this makes it very very hard to fix bugs 