Post your workshop maps here
Just wanted to let everyone know that I have collected all of my Edgar Allan Poe maps into one collection called POErtal. I have written a poem on the collection page that explains the background for the maps and hopefully adds a little Portal humor to your day. I also redid all the map descriptions to further add to the narrative. Please have a look and comment/rate when you have a chance. So far it is third highest ranked collection for the week 
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=74471075[/url
http://steamcommunity.com/sharedfiles/f ... d=74476535
Pinball
Lever 1: close gap
Levers 2, 3 and 4: ball switches.
Button: flips. Keep over it and jump to flip when/if necessary.
You can choose to play with one, two or three balls at a time. I like playing with all balls, one ball is boring.
Can you exit the room?
Cubism (2x2x2 by Two)
http://steamcommunity.com/sharedfiles/filedetails/?id=74431778
A bit quirky, kind of inspired by the cult movie Cube, and hopefully accident proof.
Have fun.
The Smelly Pit - there's a bit of everything, jumps, turrets, lasers and bridges.
http://steamcommunity.com/sharedfiles/f ... d=68516588
The Time Reactor - features a 3-phase timer, the Autonomous Tractor Reactor.
http://steamcommunity.com/sharedfiles/f ... d=74473167
The Crushing Lane - features an improvised crusher.
http://steamcommunity.com/sharedfiles/f ... d=74610453
Everything made entirely in the PTI.
http://steamcommunity.com/sharedfiles/f ... d=74408795
Sorry, link fixed
You need to bypass the alarm system to survive the bank's security and keep "your" diamonds safe on this cute little and awesome quest. Can you escape the bank?
Last update: raised the difficult level significantly, because some people told this puzzle was easy. Now you have to survive AND think enough to get away with your diamonds.
I tried to create some difficult maps. I hope that I succeeded.
My new map : Follow Me
http://steamcommunity.com/sharedfiles/f ... d=74765734
you are separated from your cube, help him find the exit
Hey guys, test my great puzzles "Borden 1" and "Borden 2". They are quite challenging but not too difficult:)
And now I've finally got a second map, called "Gel Velocity".
TWP Page for [SP] "Gel Velocity"
Steam Community Page for [SP] "Gel Velocity"
I just looked at all the maps in this thread. Phew Glad I emptied my queue before I started... 
Not as big as my last maps, but I tried to at least keep things enjoyable to interact with.
Here are my newest creations.
My first one is a well designed, but difficult map. You have to think what to do next and you must pay attention on your cube. Otherwise you have to walk back to the beginning.
http://steamcommunity.com/sharedfiles/f ... d=75140161
This is my second new map. The time is your strongest enemy in this map. Try to solve it.
I've recently published my map
and seek test subjects and general feedback. I've tried my best to mix a few fairly straight forward puzzles with more advanced ones, but I'm really interested to know what level of difficulty this would classify as. After spending so many hours constructing, fixing and tweaking the map, it's hard for me to make an accurate estimate.
As the description states, you start in the center hub from where three paths will each lead you to a small, seperate puzzle, that may or may not reward you with an edged cube. It is your job to reunite these in order to proceed.
I greatly appreciate any feedback.
latest works, they do not need to be played in order. check em out. 
http://steamcommunity.com/sharedfiles/f ... d=75402266
Hello everyone !
This is my third map, called Science Will Tear Us Apart.
http://steamcommunity.com/sharedfiles/f ... d=75966732
Please don't forget to rate and/or provide any feedback if you think this room needs some optimizing.
Screenshots :
http://i29.photobucket.com/albums/c274/ ... SWTUA1.jpg
http://i29.photobucket.com/albums/c274/ ... SWTUA2.jpg
http://i29.photobucket.com/albums/c274/ ... SWTUA3.jpg
Thanks for testing and have fun !
MultiVerseMultiRoom
I'm still calling this a PeTI map, cos i edited the turret instance to be an auto save point, but still compiled and built the puzzle in PeTI, there is a hammer version on it's way, but i have no idea how long this is gonna take.