Rotating wall
What I'm looking for is this:
Press a button and a wall turns 5?. Press the button again and the wall will turn again 5?. So in total it has turned 10? now, and so on. Is this possible?
The other have answered it though...
Door settings should be set so the door moves the desired distance (in hammer units, not really degrees) and the value "-1" in "Delay before reset". Then the first button will send the output "open", and the other one will also fire the "open" output.
The speed of this func_rotating must be set to a certain number, a good one would be 5 degrees per second.
Now add a button, that has the following outputs:
-OnPressed-->func_rotating-->start -delay:0
-OnPressed-->func_rotating-->stop -delay:1 (To be exactly: The delay is (5 degrees) div (rotating speed))
The button has to have the reset time 1 second then of course. (Is the default value, so don't worry about this)
If you want to stop the door after being rotated 180 degrees, you need a math_counter, which disables the button on Hit Max, where Max equals 36.
Found there is a Flag "Non-solid to player", so it's fixed 
.
If you want to make it not solid the easiest way is to use a func_brush with solidity set to "never solid" though. Then parent it to a func_rot_button (which is invisible to the player). Yeah, try that.
EDIT:
Vordwann wrote:
This sounds really aggravating... the 5 degree rotations and all. If the player has to make it turn only 5 degrees every time they manually press a button... that's very annoying.
Indeed btw!
But the thing I wanted to do appeared to fail...to many triggers (over 36 on a single map appear to be too much and the lightning got glitchy and triggers weren't working anymore...too bad 
But tnx for the help 
Also, it ain't possible to view trough more then 3-5 world portals at once?
KFredje wrote:
You won't be pressing a button to rotate it only 5?But the thing I wanted to do appeared to fail...to many triggers (over 36 on a single map appear to be too much and the lightning got glitchy and triggers weren't working anymore...too bad
But tnx for the help
Also, it ain't possible to view trough more then 3-5 world portals at once?
... my God!...
KFredje wrote:
Also, it ain't possible to view trough more then 3-5 world portals at once?
Burn him! Burn him with fire!
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chickenmobile wrote:
KFredje wrote:Also, it ain't possible to view trough more then 3-5 world portals at once?
Burn him! Burn him with fire!
world portals are often just a small gimic. Most maps would do fine without them. If you insist you can add one or two worldportals to your map but since they're quite buggy I would recommend you not to do that.
Paradoxic R3mix -
You realize we have an emote for that, right? We don't need your 4chan ascii bullshit.

msleeper wrote:
We don't need your 4chan ascii bullshit.
