Post your Portal 2 Authoring Tool Bugs

Avatar
gooball
13 Posts
Posted Feb 03, 2012
Replied 1 day later
Heh. Doesn't even work for me.
Advertisement
Registered users don’t see ads! Register now!
Avatar
LCLover
22 Posts
Posted Jun 06, 2012
Replied 4 months later
Can't open hammer.
Says that the gameinfo.txt isn't in common\portal 2, which it isn't.
But it won't let me in to change it.
:S
Avatar
Lpfreaky90
2,842 Posts
Posted Jun 06, 2012
Replied 4 minutes later

LCLover wrote:
Can't open hammer.
Says that the gameinfo.txt isn't in common\portal 2, which it isn't.
But it won't let me in to change it.
:S

Try to edit gameconfig.txt in common\portal 2\bin :thumbup:

Avatar
LCLover
22 Posts
Posted Jun 06, 2012
Replied 6 hours later

lpfreaky90 wrote:
LCLover wrote:

Can't open hammer.
Says that the gameinfo.txt isn't in common\portal 2, which it isn't.
But it won't let me in to change it.
:S

Try to edit gameconfig.txt in common\portal 2\bin :thumbup:

thank you so much, trying now

Avatar
LCLover
22 Posts
Posted Jun 06, 2012
Replied 1 minute later
:biggrin:
Avatar
ALLOcatedS (ALLOS)
7 Posts
Posted Dec 16, 2012
Replied 6 months later
A bug I get in Hammer:
When I try to use Defective Turrets, using a regular turret with the settings set won't let Hammer run the map for playtesting, and using a prop_dynamic doesn't show the model. Anyone know how to fix this?
Avatar
FelixGriffin
2,680 Posts
Posted Dec 16, 2012
Replied 40 minutes later
What does it say when it tries to compile?
Avatar
Gemarakup
1,183 Posts
Posted Dec 23, 2012
Replied 6 days later
Hammer, doesn't compile properly. I made a fairly big map and while testing it, hammer took a long time to compile. that's OK, but when I made some changes, Vbsp was quite fast and finished in a few seconds, but it didn't update my map bsp.
Avatar
FelixGriffin
2,680 Posts
Posted Dec 23, 2012
Replied 8 minutes later
So there's probably a leak. Look for waves of yellow and red text before it fails. Then Map > Load Pointfile... and find the red line. Block it.
Avatar
protoborg
288 Posts
Posted Dec 23, 2012
Replied 1 hour later

raulness wrote:
Every time I launch Portal 2 to run my map and quit to go back into Hammer, I can't do anything within Hammer. It's not even completely frozen, I can still open up menus but all of the 2D/3D views are blank and I can't make any brushes or entities. Only way to get around it is to restart Hammer. Also, this is a noob question but is there a quicker way to test maps rather than having to launch and re-launch the game every time I want to test? I was thinking that maybe leaving the game running in the background and then using the dev console to run the updated map should work but I haven't really tried because I think I have a weird paranoia that the game will crash.

Hope there's a solution to the first part of my post. It's pretty annoying.

I don't know if you have solved this yet but I find that if you just hit F9 and let HAMMER launch the game, it usually does fine. As for the blank views, that is simply HAMMER being HAMMER. If you give it a few moments to reload the graphics you will have you map back.

Avatar
CamBen
973 Posts
Posted Dec 23, 2012
Replied 1 hour later

protoborg wrote:
raulness wrote:

Every time I launch Portal 2 to run my map and quit to go back into Hammer, I can't do anything within Hammer. It's not even completely frozen, I can still open up menus but all of the 2D/3D views are blank and I can't make any brushes or entities. Only way to get around it is to restart Hammer. Also, this is a noob question but is there a quicker way to test maps rather than having to launch and re-launch the game every time I want to test? I was thinking that maybe leaving the game running in the background and then using the dev console to run the updated map should work but I haven't really tried because I think I have a weird paranoia that the game will crash.

Hope there's a solution to the first part of my post. It's pretty annoying.

I don't know if you have solved this yet but I find that if you just hit F9 and let HAMMER launch the game, it usually does fine. As for the blank views, that is simply HAMMER being HAMMER. If you give it a few moments to reload the graphics you will have you map back.

As for the reloading through the console, just type in reload and it won't crash. I have r bound as reload, so I know it wouldn't crash. I highly recommend binding noclip and reload to easily test parts of your map.

Avatar
Gemarakup
1,183 Posts
Posted Dec 23, 2012
Replied 2 minutes later

Quote:
So there's probably a leak. Look for waves of yellow and red text before it fails. Then Map > Load Pointfile... and find the red line. Block it.

Well, there were too many leaks to block so I just mad a hollow brush around the map. Now the start lift or elevator, can't push the player up. The player blocks the func_train and stops it, so you won't go through it.

Avatar
CamBen
973 Posts
Posted Dec 23, 2012
Replied 2 minutes later
That, I'd say, is a very bad idea. If you have countless leaks, my suggestion is to stay on an 8-128 size grid for making walls, and make sure they join.
Avatar
Gemarakup
1,183 Posts
Posted Dec 23, 2012
Replied 6 minutes later
I know it's not the best thing, but I did use 128x128.
Should I just copy everything to a new file and make the outside walls again?
Avatar
FelixGriffin
2,680 Posts
Posted Dec 23, 2012
Replied 1 hour later
Yes, probably.
Avatar
Gemarakup
1,183 Posts
Posted Dec 25, 2012
Replied 1 day later
Well I did what you told me to but the map still leaks.
Avatar
Brainstone
401 Posts
Posted Dec 25, 2012
Replied 36 minutes later

If everthing in your map is surrounded with a giant box, but the map still leaks, there are two possibilities:

  1. Radius culling is on. (The red circle with the "c" in it, upper right corner)
    Turn it off by clicking on the icon or pressing c

  2. An entity is outside the map. Go to map -> load Pointfile and follow the red line to find said entity.

Avatar
Gemarakup
1,183 Posts
Posted Dec 25, 2012
Replied 32 minutes later
It's not surrounded by a box. I deleted it and remade the walls that separate the map from the black void. Now it leaks again. Should I make the box again?
Avatar
Gemarakup
1,183 Posts
Posted Dec 26, 2012
Replied 23 hours later
Doesn't matter. I got it working.
Advertisement
Registered users don’t see ads! Register now!
Avatar
Almeida
10 Posts
Posted Sep 16, 2013
Replied 8 months later

yohoat9 wrote:
Well, not exactly a bug, but func_dustmotes don't work, anyone know the texture name?

Sparkles.vmt
Sparkles.vtf

look for these two files in the "common / Counter-Strike Source / cstrike / cstrike_pak_dir.vpk".
Extract to the folder "common / Portal2 / Portal2 / materials / particle

Note: you need to have the game Conuter Strike Source to get these files.