[Solved] Falling
In the single player story you fall down to the really bottom of Aperture Lab. When you hit the ground a new map loads and it is like you're standing up. How can I achieve this?
I decompiled said map shortly before and I am currently using point viewcontrols in my map.
To be exactly, the point viewcontroller is parented to an attachment point(vehicle_driver_eye) of a prop_dynamic with a model called "blackout", which plays a certain animation called "exit1".
It would be easier if I just sent you said vmf, wait a minute...
EDIT: Do you want it from the start of the map or later on?
EDIT2: I have created an instance for you. Place it in your map and then give it the input: Instance:blackout-start;Trigger
You can modulate $layingStillTime and $FadeTime.
And if you don't want the wakeup scene at the start, but at the middle of the level, edit the instance by removing info_player_start and give the same input.
Edit: I'm probably doing this so wrong...
I made a func_instance, and named it Start. I added a trigger_once and added there the Instance:blackout-start;Trigger. But it appears I'm just spawning in the ground...what am I doing wrong? 
You can make use of Hammer's auto-correct: Create a trigger once, then give it the output: OnStartTouch-->Start(Or another name if you have named the instance differently).
Now click on the little arrow beneath the "My output" field. The right thing should pop up automatically.
This is what I have: A logic_auto that "OnMapSpawn" your instance "instance:knockout_start;Trigger" triggers. The thing is, I automatically spawn on the 0,0,0 X,Y,Z coordinates. I don't know what I can do more.
EDIT: Nevermind, disregard what I said. :S
Solution: Select the instance, go to the Hammer menu bar: Instancing->collapse->selection.
Then search for the right relay and copy its name. (It should be "AutoInstance1-knockout_start" if you have no other instance collapsed in your map yet.)
No give the logic_auto or whatever entity the following output:
OnWhateverEvent-->AutoInstance1-knockout_start-->Trigger
And you`re done, I've tested it.
Then you can also delete that green player entity in the middle of the instance. It is useless.
My new map will be soon released 