Btw, I hadn't noticed before, but the lamp in the first room shows up black for me as well.
New Map: Sidewinder [WIP]
The new version has been uploaded and is available for download at http://myaperturelabs.com/file.php?id=18
Thanks for all your support thus far and I look forward to more feedback in the future for both this project and other projects!

That's not a real complaint, its probably for the best.
Areas in need of attention:
1) There is a pretty obvious crack in the big box that slides open at the top. This crack allows you to shoot a portal into the box from the outside. To see it stand in front of the window next to the box and look at that corner.
2) At the very first button shoot a portal on the floor that covers up part of the power-strip leading out from that button. Shoot the other portal anywhere. You can now walk across the area of your portal that is covering the power-strip instead of falling into the portal. (not exactly a map breaker, but I thought you should know)
Little things that bug me:
1) The texture that goes up the big brick wall above the door you come out of is misaligned.
2) Some of the lighting doesn't make sense. (e.g. Behind the big box with the button in it, there is a green light that seems to be coming from a white source.)
Changes you made that I like:
1) Lamp in the first room is much better lit now.
2) I like the crumbled wall next to the turret. Now the energy ball sends the turret flying really far
3) No more holding buttons with turrets.
4) The final door is now more complex of a puzzle, but in a thought provoking way. (it took me a while to find everything I needed to get out the last door, but I did eventually find it and obtain it without any cheating)
5) The outside area is now a more believable environment, except for the awning over the door which is just humorous.
Great work!
Any clue would be appreciated.
marble wrote:
I really enjoyed playing this map. I'm stumped at the end, however - I guess the turret can no longer hold down a button, so I don't know what third object I can use to do it so I can go outside.Any clue would be appreciated.
Same here
volt wrote:
Found it. Hidden cube in observation room
Alternatively you can use the corpse at the bottom of the shaft by the rocket turret to weigh the button down. Apparently that's not an intended solution, but I like it anyway.
Ralen wrote:
Alternatively you can use the corpse at the bottom of the shaft by the rocket turret to weigh the button down. Apparently that's not an intended solution, but I like it anyway.
So you can pick up the corpse? Huh, I never would've thought of that. Funny!
I can't believe I let those texture issues slip by. Thanks for pointing them out Adair.
I might release a v1.31 I feel pretty good about it except for a few really small details and I don't want people to think the next version will have more changes than it actually does.
It just polishes up the map an extra bit, check it out.
I think this might be the final version, I appreciate all your support along the way.
The map is plagued with dozens of misaligned textures (very distracting) and the use of indicator strips is inconsistent. Some of the texture problems undoubtedly link back to the issue of not using standardized brush sizes.