Elevator videos fixed: Brainstone's Hardcoded Instances

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Brainstone
401 Posts
Posted Jun 06, 2012
Aren't you tired of VALVE destroying elevator videos with the new DLC?
Aren't you tired of editing scripts for map transitions? And then packing them into bsp, what doesn't work?
Do you really expect every under-age-12 downloader to be smart and not lazy enough to copy several of your scripts in the right location of his PC?
Do you want to display chapter titles?
Do you sometimes wish to have free choice over whether your Portal Gun can shoot the orange Portal and whether it carries PoTAToeS or not?
Do you want a map transition that works, when the player si not in the PeTI?

All this is now accesible to you, thanks to

Brainstone's Hardcoded Instance Collection

1. BrainstoneEntryTransition

Delete the standard arrival_departure_transition for this to work.
Possibilities to choose:
$canShootOrangePortal
$PortalgunHasNoPotatoe
$chapterTitle
$chapterSubtitle
$chapterTitleColour (e.g. 255 100 255)
$chapterSubtitleColour
$EnableChapterTitle
$EnableChapterSubtitle

2a. Brainstone_entry_elevator_base_hardcode
$video
100% functioning

2b. Brainstone_exit_elevator_base_hardcode
$video
100% functioning

3. departure_elevator_logic_up_changelevel
$newmapname
$disablePTIVoteDiag
(If you are playing in the PeTI AND want to vote, there is now other option than let the player click the "next map" button to create a transition. However, this always transitions the player to $newmapname when he plays not in PETI)

3b. departure_elevator_logic_down_changelevel
Like 3a, only for the other kind of elevator bases.

Making of will follow if wished so.
Also, should I upload this to the download base?

EDIT: I have corrected a mistake in the BrainstoneentryTransition, where you would start without any Portalgun if the map filename did NOT start with "_sp".

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josepezdj
2,386 Posts
Posted Jun 06, 2012
Replied 12 minutes later
.....
Still pending to test it but, is there really no need to embed anything into the bsp or placing stuff into any folder? If so, it's awesome! And very handy for workshop maps creators :thumbup:

EDIT: Brainstone I had included the "Post of thee Day" trophy image here until I've read Logic's post in other thread. Lol, sry.

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Brainstone
401 Posts
Posted Jun 06, 2012
Replied 1 hour later
No need to place anything enywhere. Only basic Hammer entities and resources.

EDIT: I have corrected a mistake in the BrainstoneentryTransition, where you would start without any Portalgun if the map filename did NOT start with "_sp".

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ChickenMobile
2,460 Posts
Posted Jun 07, 2012
Replied 22 hours later
Would be good if you added this to the download database Brainstone.
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Brainstone
401 Posts
Posted Jun 08, 2012
Replied 1 day later

chickenmobile wrote:
Would be good if you added this to the download database Brainstone.

Did this now.

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Lpfreaky90
2,842 Posts
Posted Jun 08, 2012
Replied 29 minutes later

Locked, if you have any comments, please post them in the download thread:

community-releases/elevator-videos-fixed-brainstones-hardcoded-instances-t6705.html