[PTI] Lift A Leg
changelog:
v1.1
-moved a pedestal button used to deactivate fizzler
-changed several portable surfaces to non-portable to prevent unintentional solutions.
Would really like to see a blind run of this one and as always, suggestions and comments are always welcome.
Quite a mind bender! Really awesome. 4/5: great!
Keep up the good work
Got a redirection cube up to the laser, pointed it at the wall. Got the other cube in the central room. Put a portal on the redirected laser and on the wall with the light bridge. Angled laser such that the laser would hit the exit door. Used the second cube to hit the laser receiver and slowly walked back into the exit door.
I couldn't for the life of me figure out what I was supposed to do with the second laser and didn't know why it would turn on or off randomly. Real stumper.
Cheers.
Yeah, I found JustaLackey's solution as well, but the first time round I think I got it the intended way; it's just that this was a really, really fun chamber to try and break.
Sorry, I didn't make a blind demo, but I did record a couple of least portal runs - I managed 5 the intended way (well, mostly the intended way) and 3 with an exploit:
liftalegdemos.zip
@ElFarmerino - Thanks for the demo - I'll take a look at it when I get home from the office. Glad you had some fun and I hope you weren't able to break it too much.
[EDIT]Got a chance to look at the demo files - thanks for pointing out the one exploit and yes, your other file is the intentional solution.[/EDIT]
I am going to make a few minor changes this evening after watching a live blind run by LpFreaky.
[EDIT]Changes have been made[/EDIT]