Good Re-make idea or not?

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UsCobra11
272 Posts
Posted Jun 11, 2012
So you know... people have been remaking original portal test chambers in portal 2. There have been a lot of good recreations, but bad ones also. There are a lot of maps redesigning the old Portal tests. I wanted to remake some too... but I thought I would just be beating a dead horse.

So I was just wondering if this would be a good idea:
Recreating all 18 portal test chambers in the Underground/Old Aperture Portal 2 theme? Some of you know I really love to make the Old Aperture maps, so this would be a fun little project for me. I think it would turn out pretty awesome. Still... I want to know if you would want to see this, or is it old news? Thanks for the feedback.

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Mevious
205 Posts
Posted Jun 11, 2012
Replied 29 minutes later
From the looks of it Alive and Kicking will include "elite" remakes of some chambers in the underground theme. I don't personally see the appeal of remaking Portal 1 levels; If the issue is you can't come up with good puzzle ideas, maybe you should team up with a puzzle designer who isn't good at hammer mapping (e.g., someone who only uses the PTI editor).
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UsCobra11
272 Posts
Posted Jun 11, 2012
Replied 14 minutes later

Mevious wrote:
From the looks of it Alive and Kicking will include "elite" remakes of some chambers in the underground theme. I don't personally see the appeal of remaking Portal 1 levels; If the issue is you can't come up with good puzzle ideas, maybe you should team up with a puzzle designer who isn't good at hammer mapping (e.g., someone who only uses the PTI editor).

Hmm, I might just let them take care of it then. And it's kind of like that: It's not that I can't come up with a good puzzle, it's that I just can't think of one whenever I want. It takes time. But, I'm a bit of a Hammer addict, so if I have no ideas on my mind (which is most of the time), I'll get extremely bored. That's why I like to recreate chambers, it gives me something to do while I think of an idea for my own.

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FelixGriffin
2,680 Posts
Posted Jun 11, 2012
Replied 58 minutes later
That sounds like a good idea to me. You'd probably need some better Old Aperturey combine ball launcher/catcher models, though. And possibly a portal gun pedestal. The rest should already exist.
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Lpfreaky90
2,842 Posts
Posted Jun 11, 2012
Replied 6 minutes later
If you can't come up with an idea between two maps, try to take a look at an older map and see what you can improve there. While you're using hammer you get more experienced and everyone's older work is not as good as their most recent stuff. It gives you something useful to do.

I personally still don't see the fun in re-creating portal 1 in portal 2.

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UsCobra11
272 Posts
Posted Jun 11, 2012
Replied 3 hours later

Lpfreaky90 wrote:
I personally still don't see the fun in re-creating portal 1 in portal 2.

I don't know, I find it enjoyable to remake maps. I've already improved my old maps as well. I would improve BridgeBounce, but I lost the vmf to it a while ago. But, I guess I am one of the few who loves to remake maps.

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Logic
298 Posts
Posted Jun 12, 2012
Replied 4 hours later
I understand that it's appealing to remake older maps since you don't have to think for yourself and just build, build, build. It might be a good experience and making the maps Old-Aperture-Style might be interesting to look at in the end, but it doesn't bring anything new to the table.

Anyways, it's up to you. I wouldn't consider remaking Portal 1 myself though.

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portal2tenacious
393 Posts
Posted Jun 12, 2012
Replied 5 hours later
I enjoy portal maps in portal 2 very much. It can give you a chance to see how one person can put they're own twist on a level.
I also hated the hl2 engine in portal, the way you we're always upside down. And as a speed runner, I can a bunny hop with the portal 2 engine.
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RubyCarbuncIe
303 Posts
Posted Jun 12, 2012
Replied 15 minutes later
Well in Alive and Kicking the Elite chambers will be remakes of the regular Portal 1 chamber but they will be more difficult. So remaking the Portal 1 chambers in the underground theme without any sort of difficulty change would be nice to see.

I also like to recreate things, I'm not saying that it's because I can't think of anything I just like to recreate maps from Portal 1. Especially chamber 18 that one is my absolute favorite Portal 1 chamber.

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josepezdj
2,386 Posts
Posted Jun 12, 2012
Replied 4 minutes later

RubyCarbuncIe wrote:
Especially chamber 18 that one is my absolute favorite Portal 1 chamber.

Mine too!

Indeed, I made my own version of this chamber, but very different for my very first attempt mapping... Now I only took a few mechanics because I enjoy flinging!

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RubyCarbuncIe
303 Posts
Posted Jun 12, 2012
Replied 46 minutes later

josepezdj wrote:
RubyCarbuncIe wrote:

Especially chamber 18 that one is my absolute favorite Portal 1 chamber.

Mine too!

Indeed, I made my own version of this chamber, but very different for my very first attempt mapping... Now I only took a few mechanics because I enjoy flinging!

Agreed. The flinging was my favorite part of the chamber! Which is why my first "Secondary Fire" map revolved so heavily on flinging.

Anyway back on topic, I'd love to see some Old Aperture styled maps, 18 especially. Believe me it's difficult just trying to get started on that chamber in that style because of it's size. Then again I'm not an expert with this style of mapping. Good luck to you!

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UsCobra11
272 Posts
Posted Jun 12, 2012
Replied 1 hour later
So, it looks like the vote is half and half. I might get started, see where it goes from there.
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Logic
298 Posts
Posted Jun 12, 2012
Replied 56 minutes later

UsCobra11 wrote:
So, it looks like the vote is half and half. I might get started, see where it goes from there.

Well, just do it if you feel like it. Don't let our votes stand in your way

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BEARD!
169 Posts
Posted Jun 12, 2012
Replied 1 hour later
If you're going to do it underground, why not adapt the puzzles? Often in Valve's underground maps, what you see is the ruin of a test chamber, and you have to solve the puzzle differently because everything is destroyed.

The first example that springs to mind is the one of the first blue gel puzzles: to get to the next chamber, you used to have to traverse the walkway, but that's destroyed; instead you use portals and go a different rout.

If you could do the same thing to the puzzles, it'd give you an edge among the Portal 1 remakes out there.

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UsCobra11
272 Posts
Posted Jun 12, 2012
Replied 29 minutes later

BEARD! wrote:
If you're going to do it underground, why not adapt the puzzles? Often in Valve's underground maps, what you see is the ruin of a test chamber, and you have to solve the puzzle differently because everything is destroyed.

That is a good idea, I was thinking of that as well. I'll try to brainstorm some ideas while doing a quick playthrough of Portal.