Question for RubyCarbuncle
RubyCarbuncIe wrote:
At times like this I wish I still had it installed. Well when it's all done I'll get to posting some info on the progress. Thanks for all your help you guys!EDIT: Okay so, I edited the particles, however how exactly do I replace them in game? I tried doing what I would normally do to change textures in the pak01_dir.vpk but that only made an error which made the whole room get filled with a ton of X patricles.
Similar to this.
Any idea why this is happening, and how I can fix it?
LOL... I DO like those red "x"s!!! They're sooo scary! Save them for a Halloween map! 
chickenmobile wrote:
I recently created a new element that affects gels in really cool ways...
Whoa. I want to see this!
I suppose you could use the sticky gel, since it doesn't seem to do much. Or you could hex the paint_bomb model and drop that, creating splats as in those Portal-2-in-Portal-1 maps.
Or you could try one of the buffer overflow gels, and try not to crash the game too badly. 
chickenmobile wrote:
epic sauce
Wow that looks awesome! I didn't even know it was possible to do that with gels. I hope to one day see a test chamber made with that.
Congrats, you deserve this in my opinion. 
The cube should look pretty awesome. Try using SolidEnergy shaders on part of it or something. And put a point_tesla in the middle of the cube to zap at the gel.
chickenmobile wrote:
b_kQlPooWHI
ahhh verry cool, I saw the same effect when I was building the pnuematic diversity vents for the PTI editor
Gels 5 and 6 need a missing material "materials/paintblob.vmt" (note: it's not in a subfolder) which should be a modified version of "materials/paintblobs/blob_surface_bounce.vmt" but with a 4x4 purple base texture with whatever name you like. Gel 1 needs "materials/paintblobs/blob_surface_stick.vmt", which should be 4x4 dark grey with the phong multiplier set to 3 instead of 2.
Including Gel 9 somewhere in the map also changes the colour of Gels 1, 5, and 6 when they hit your face or unpaintable physics objects, from using the current value of paint_speed_color to always using shiny black, while leaving speed gel still orange.
Using the ChangePaintType input on the gel sprayer to change it to Gel 1, will not change the appearance of a gel until it hits the ground. That allows you to use Gel 5 or 6 (I use 6 because it has a printable splash particle effect name) which use the purple (or whatever colour you want) Gel but still have it work like Gel 1 and not crash the game.
I've been having problems with cubes not being pickup-able or working with lasers sometimes after getting some of the new gels on them. Maybe that's because I used Gel 9, or maybe Gel 5 or 6, or maybe even Gel 1. I don't know yet.