I am Benjamin Thomas Blodgett and I approve this message
This is so amazing. I was wondering when something like this would be made. What's the release date?
Looks awesome! But you could probably save some space on the palette by combining the Combine Ball Launcher with the catcher, and the different light panels. I'm not sure how you managed to fit all those in as it is!
Actually, you can combine, to a certain extent. If you inherit from ItemCubeButton you can have six types (normal, cube, ball on black and white), from ItemPaint four, or from ItemCube five. The limitation is that the only thing which can change is the VMF, not the collision area or occupied voxels or anything.
Can you find a way to put info_placement_helpers in? I know some maps need that.
Oh, no, sorry, what I was trying to say was that each type of floor button can't have its own collision area. By the way, what's the new information about the instances section?
can you also make black and white 64x64 cubes that can be stacked? that would be really useful.
and maybe a rocket turret?
Unfortunately, all puzzle creator things have to touch a normal tile for it to compile properly.
darn. but couldn't you make them out of func_brushes and have it have options in the editor to select 1-10 blocks, by disabling and enabling w/ parms?
Probably, but as far as options go we're limited to existing options. So you can have four using the paint types, three using the button types, or five using the cube types.
Are the triggers stretchable to cover a larger area?