Hammer cannot read the .prt file HELP
Here is the log I got:
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\Flying in Old Aperture Demo.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
nummapplanes: ( 2204 / 65536 )
nummapbrushes: ( 725 / 8192 )
nummapbrushsides: ( 6273 / 65536 )
num_map_overlays: ( 5 / 512 )
nummodels: ( 0 / 1024 )
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10* leaked *
Entity trigger_once (99999.50 -99999.50 -99999.50) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Error! Variable "%keywords" is multiply defined in material "signage/signage_overlay_catapult2"!
Error! Variable "%keywords" is multiply defined in material "signage/signage_overlay_catapult1"!
Building Physics collision data...
done (0) (261123 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 944 texinfos to 364
Reduced 34 texdatas to 32 (1107 bytes to 1054)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\Flying in Old Aperture Demo.bsp
3 seconds elapsed
8 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\Flying in Old Aperture Demo.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\Flying in Old Aperture Demo.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\Flying in Old Aperture Demo.prt
And I see this if I jump to the leak:
http://imageshack.us/photo/my-images/856/hammer2012062521232091.png
http://imageshack.us/photo/my-images/831/hammer2012062521231409i.png/
I cant do anything there.
When hammer tells you that a given entity leaks, it only means that through the hole you have in your map it can reach that given entity; the problem is NOT that entity though, it is a hole that you have in your map. Check out again with that in mind.
If that red line doesn't point to any hole (bear in mind that it could be a really tiny space between 2 brushes, so try to zoom in a lot, ok?), and that line goes straight on to a brush, then maybe you tied that brush to an entity (func_brush, func_door, func_button, etc.)... You'0ll have to "move that brush to the world" again because that kind of brushes cannot seal a map.
http://imageshack.us/photo/my-images/266/hammer2012062521454774.png/
Brush entities have their origins always where their Origin coordinate is. Maybe something happened and the value of the "Origin" of a trigger_once moved out to there. It's their center and the Red line of Pointfile can start at these (so it looks like its starting in the middle of nowhere).
Skotty wrote:
"Entity trigger_once (99999.50 -99999.50 -99999.50) leaked!"Brush entities have their origins always where their Origin coordinate is. Maybe something happened and the value of the "Origin" of a trigger_once moved out to there. It's their center and the Red line of Pointfile can start at these (so it looks like its starting in the middle of nowhere).
Indeed. It appears that the origin of your trigger_once got misplaced somehow. Resetting the origin (or removing the entity) should solve the problem.
(wouldn't it be a good idea to change the name of this topic in order to make it be related to the issue described in it?)
Lpfreaky90 wrote:
Moderator note: pleas use a slightly more informative thread title next time "Help" isn't really informative to what kind of problem you have...
I was going to say that, except more sarcastic.