Prop_dynamic issues
Same with dynamic props being used with physics. Use prop_physics_override.
If you can't you should consider if it really needs to be a prop_dynamic. If it REALLY MUST be a prop_dynamic you can always use prop_dynamic_override.
josepezdj wrote:
Some models, for example the chairs you put into the observation rooms, must be prop_physics; if you made them prop_dynamic the compile warns you that they should be prop_physics and remove them automatically. Have you received any warning message when compiling?
No, I was using panels and fizzlers that were dynamic. Once I changed them to a prop_dynamic_override, they started working fine.
I don't know about those panels you are using though, but as long as they work for you as prop_dynamic_override...
Lpfreaky90 wrote:
You might fizzle your model if you have the flags on everything
lol
That one is static, since you can't use dynamic props as static ones in any way. It's for cases when it doesn't need to move.
FelixGriffin wrote:
Were you using fizzler.mdl instead of fizzler_dynamic.mdl?That one is static, since you can't use dynamic props as static ones in any way. It's for cases when it doesn't need to move.
and in case you don't need to use open/close animations.