What for Portal 2 theme do you like the best
Reconstructing is the theme of chapter 2,3,4
Behind the Scenes (BTS) is the theme of chapter 5
Old-Aperture is the theme of chapter 6 and 7
Clean is the theme of chapter 8,9 and PeTI
You now asks: Why is he doeing this. Now, then can I create better maps and you to!
Vote now! 
Reconstruction and Clean are the theme of chapter 2,3,4
Wheatley is the theme of Chapter 8 and 9.
PeTI in my opinion is it's own theme, but I guess it is clean as well.
UsCobra11 wrote:
Correction:
Reconstruction and Clean are the theme of chapter 2,3,4
Wheatley is the theme of Chapter 8 and 9.
PeTI in my opinion is it's own theme, but I guess it is clean as well.
Plus i think there was already a thread about this...
Try to search next time
Ontopic: old aperture 
Lpfreaky90 wrote:
pssst: this poll has been around before
Technically there was no poll, but yes, the thread existed:
general-discussion/favorite-theme-t6539.html
Here was my post on the subject:
Nacimota wrote:
Contrary to popular opinion, I'm actually not a big fan of old aperture. It feels very makeshift and lacking in style. One may argue that a lack of style comes with the time setting, but I don't think that is the case. Bioshock, for example, is a game that executes a 40s/50s art direction with some serious class.I'm not at all saying I hate old aperture, mind you, I'm simply suggesting that it isn't as mind blowing as so many people claim.
As for my favourite theme, I would have to say overgrown. The juxtaposition of straight, rectangular, artificial surfaces with the rough, random and beautiful organic influence of nature is (in my opinion) almost perfectly executed. It's the first theme the player encounters and thus it needs to have the veneer of Portal 1's chamber style while actually being quite different. It feels both familiar and and foreign at the same time.
It is truly an example of art direction done right; it still surprises me that I am one of the few people who feels this way.
Nacimota wrote:
Contrary to popular opinion, I'm actually not a big fan of old aperture. It feels very makeshift and lacking in style. One may argue that a lack of style comes with the time setting, but I don't think that is the case. Bioshock, for example, is a game that executes a 40s/50s art direction with some serious class.I'm not at all saying I hate old aperture, mind you, I'm simply suggesting that it isn't as mind blowing as so many people claim.
I see what you mean, but in terms of story development the underground was really well executed in my opinion, especially in Chapter 6. The first large vista when looking up after the fall was really awesome in my opinion. Plus, I really like that Valve did its homework in terms of logo design and typography.
Still, every style has its pros and cons and Wheatley and overgrown are also stunning if executed properly. Though the latter mostly has to do with it setting the scene and using the announcer for a while.
However, I remember the feeling that the overgrown-destroyed promotional wallpapers made me feel:
||
||
What I felt was that the time had passed over all the old chambers which we had suffered all that amazing testing time in during Portal and somehow we would return to that place again to continue the story in Portal2... That really made me feel more excited than the new testing elements theirselves. I was more interested in the story and what the hell happened so that we need to go back there again... why? and how? ...and how would that be possible that GLaDOS would be reactivated again after we killed(?) it...
I'll definitely make some chambers in a personal destroyed style whenever in the future...
FelixGriffin wrote:
What's that second picture?
It's a promotional wallpaper I found out there long time ago... Indeed I remember I used it as desktop background for a while... Hmmm... wait!
Here you are...
Oh, and if you're referring to what is that chamber in the picture?, I think it's Portal's chamber 13.