Pushing paint blobs

Avatar
ColorCubeMan
54 Posts
Posted Jul 01, 2012
Hi! I'm trying to push paint blobs (produced with a info_paint_sprayer) using a trigger_push, but it won't work for some reason. Looks like those little blobs are not considered physic objects. I tried with a prop_paint_bomb entity, and it works fine. But I need smaller blobs (I want it to flow).
Any idea?
Advertisement
Registered users don’t see ads! Register now!
Avatar
FelixGriffin
2,680 Posts
Posted Jul 01, 2012
Replied 25 minutes later
Try a point_push?
Avatar
ColorCubeMan
54 Posts
Posted Jul 01, 2012
Replied 21 minutes later
Oh wow! It works! Thank you so much for the quick reply!
Avatar
Skotty
671 Posts
Posted Jul 01, 2012
Replied 1 hour later
Trigger_push isn't working because the paint blobs of paint_sprayer are no "real" physica props. Paint_bombs are.
Avatar
ChickenMobile
2,460 Posts
Posted Jul 02, 2012
Replied 14 hours later

Skotty wrote:
Trigger_push isn't working because the paint blobs of paint_sprayer are no "real" physica props. Paint_bombs are.

Paint is still affected by physics. I just wonder if they had ticked the right flag for it to work.

Advertisement
Registered users don’t see ads! Register now!
Avatar
Skotty
671 Posts
Posted Jul 02, 2012
Replied 1 hour later
As I said, they are sometimes "not real" physical objects. They may collide but they don't have a "hard" entity you could hit (at least, I didn't found one).
Paint_bombs are using the glass futbol model.