[SP] The Lone Future-Starter
I tried to create some different puzzles, and also used a small concept of my previous map (Sp_Custom) nothing much different, but who played the previous map will understand how concept is.
Special thanks for the beta testers:
-Carlos
-Sergio
-Lord Vampyr
Now, a little backstory: You are an employee of Aperture that was integrated in the program of Aperture Science "voluntary" test subjects. After years forgotten in the Relaxation Center, you finally wake up in one of the docking stations, with a very simple objective GET OUT FROM THERE.
--Updates V 1.1--
-Color in the fan room wall changed from blue to white.
-Moved the first checkpoint to before the fan room.
-Inverted position of the door of the gel room to facilitate visualization.
-Fixed unintended solution of the last puzzle.
-Added 2 extra seconds for the final puzzle.
-Some aesthetic improvements.
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v 1.2 -
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Reworked Optimization
- Fixed/Added portal Cleansers
- Updated Visuals/Sounds to Match the other maps
- Visual Improvements
- Fixed unintended solution
Please leave your feedback and/or suggestion =)
Ps: Sorry for the bad english
=Play the other maps in the series=
THE LONE FUTURE STARTER [MAP 1]
THE LONE FUTURE STARTER [MAP 2]
THE LONE FUTURE STARTER [MAP 3]
THE LONE FUTURE STARTER [MAP 4]
-Official Walktrought for who are stuck =)-
http://www.youtube.com/watch?v=Xqs420fq5NI&feature=player_embedded
rock_n_rage wrote:
Really enjoyed this first installment. I'm certainly looking forward to more chapters. The visuals were amazing, especially the office area just outside chamber. I liked how it felt very expansive and there were plenty of areas to explore. Thanks for creating!
Thanks for the feedback, I'm glad you liked it, and i'm certainly a little relieved, I was worried that many details would ultimately distracting the player from the focus of solving the puzzles =), in the end was just a silly preoccupation.
Awesome amount of details, very nicely done! simple 5/5.
One thing that got me for a while though was that I didn't thing I could open the door to the room with the orange gel
The painty bit took a while for the same reason LP said, and I got myself stuck in the double lift area once or twice, but 5/5 anyway
There wasn't really any thinking involved with anything, just searching. Still, I loved just walking around looking at it, and will still definitely be looking forward to the next instalment.
El Farmerino wrote:
after picking up the portal gun and shooting a portal past the blocked doorway I could not find a portal surface to go through anywhere in the offices or stasis chamber. After literally ten minutes of searching I gave up and no-clipped through.
Weird. The other location of the portal surface is literally an old white panel sitting in a corner conspicuously. This walkthrough video might help you. Skip to exactly 1 minute in:
