PTI fullbright bug question
, or if that fails add a Light entity in Hammer.
portal2tenacious wrote:
Doesn't the game automatically get rid of fullbright if there's an instance? Did you change anything with the props?
I don't think so. I did not use hammer at all. I vaguely remember adding cleansing gel (plus a few changes to the geometry/surfaces) to the map in PTI and then it happened.
when you say > cyhborg wrote:
I made some changes to an existing file
do you mean you changed a sourcefile? or just loaded up your puzzle the normal way
also, if you didn't do this... do it> UsCobra11 wrote:
Type in console mat_fullbright 0
make sure you have developer console enabled
portal2tenacious wrote:
Doesn't the game automatically get rid of fullbright if there's an instance? Did you change anything with the props?
I don't think props or instances have anything to do with the map being fullbright.
BenVlodgi wrote:
verify your cache
when you say
cyhborg wrote:I made some changes to an existing file
do you mean you changed a sourcefile? or just loaded up your puzzle the normal way
also, if you didn't do this... do it
UsCobra11 wrote:Type in console mat_fullbright 0
make sure you have developer console enabled
I verified it but nothing has changed. Other maps are fine, though. And yes, I loaded the puzzle the normal way, as in i fired up PTI, edited a map there and clicked "build". I'm away from my PC (phantom limb pain!), so I can't try out the console commands until the coming weekend.
I could try and see if it also shows up fullbright for me.
If it is I could try to grab the map, de-compile it and see if there's a problem in the source file.
If there is hopefully it can be fixed
cyhborg wrote:
I made some changes to an existing file in PTI and the lighting became fullbright after the build. Is there a way to fix this without fiddling around in hammer? I could unpublish and delete, but then I'll lose the stats.
Sometimes, only because you played a map bad lighten up or bad made, your game default brightness changes. So maybe that bug is not directly caused by your own map, but other's. You should restart steam and try again your map. If that bug is still there, then open the console and type: mat_fullbright 0.
If the fullbright is still there, then maybe it is a problem with your map... which light enmtities did you place in your map? ohh, wait, as this is PTI map, the lights should be placed automatically, shouldn't they?
Could you check out if there's a leak in your map after those changes you mentioned that you introduced?
Each time it happens, i enter this console command and everything comes back to normal.
I only use PeTI, no Hammer at all. I guess it's just a bug.
But from my experience, the problem doesn't solve itself.
No matter how many times i rebuild the map, the fullbright bug is still there, until i use the console.
Not a big deal once you know what to do.
They do, if theres a light entity in that instance. (duh)
on this entire subject: obviously mat_fullbright is stuck on 1, and if you don't use Hammer... damn, that must mean some guy uploaded a fullbright map to the workshop. Talk about lazy....
Alexander Bell wrote:
On the topic of instances making maps non fullbright:They do, if theres a light entity in that instance. (duh)
on this entire subject: obviously mat_fullbright is stuck on 1, and if you don't use Hammer... damn, that must mean some guy uploaded a fullbright map to the workshop. Talk about lazy....
I haven't try all the maps i subscribed to. You mean that one of them being fullbright would cause the bug in PeTI ?