Ben and August’s Extended Editor (BEEMOD) & BEE2

Avatar
BenVlodgi
633 Posts
Posted Jun 24, 2012
Replied 1 hour later

FelixGriffin wrote:
Thanks! I've been using that as a reference when I add stuff to the editor, so I wanted to know if anything new had been discovered.

Is it now possible to use properties like Start Open on untyped elements?

yes.. thats the only built in property for classless items

Advertisement
Registered users don't see ads! Register now!
Avatar
FelixGriffin
2,680 Posts
Posted Jun 24, 2012
Replied 21 minutes later
I thought it was StartEnabled which was built in?
Avatar
BenVlodgi
633 Posts
Posted Jun 24, 2012
Replied 1 hour later

FelixGriffin wrote:
I thought it was StartEnabled which was built in?

hah, well yes its the same thing

Avatar
FelixGriffin
2,680 Posts
Posted Jun 24, 2012
Replied 1 hour later
There's a different property called StartOpen. I was wondering if I could use both, in which case that would allow four different test elements per instance (if used correctly).
Avatar
BenVlodgi
633 Posts
Posted Jun 25, 2012
Replied 2 hours later
ohh I see... I dont think so, I think that one is custom
Avatar
HMW
806 Posts
Posted Jun 25, 2012
Replied 14 hours later
You can also use TimerDelay on any item. Like StartEnabled, it sets a variable on the instance, so you can use it for any non-negative integer value, not just time. Just make sure your documentation explains to the user what the settings does on any custom element
Avatar
portal2tenacious
393 Posts
Posted Jul 03, 2012
Replied 7 days later
This may be unnecessary, but should cameras be part of this? If space is really limited, then don't include them, people can go to hammer for that if they REALLY want them. Still...
Avatar
FelixGriffin
2,680 Posts
Posted Jul 03, 2012
Replied 46 minutes later
They could always be added as an option on something like a lightbridge, which attaches to a wall.
Avatar
BenVlodgi
633 Posts
Posted Jul 03, 2012
Replied 9 hours later

portal2tenacious wrote:
This may be unnecessary, but should cameras be part of this? If space is really limited, then don't include them, people can go to hammer for that if they REALLY want them. Still...

as soon as VALVe publishes something like a tabbed paging system, or a scroll bar I'll add things like that, however right now I'm just adding things that can make better puzzles warm lights being the only exception

Avatar
portal2tenacious
393 Posts
Posted Jul 04, 2012
Replied 1 hour later

BenVlodgi wrote:
portal2tenacious wrote:

This may be unnecessary, but should cameras be part of this? If space is really limited, then don't include them, people can go to hammer for that if they REALLY want them. Still...

as soon as VALVe publishes something like a tabbed paging system, or a scroll bar I'll add things like that, however right now I'm just adding things that can make better puzzles warm lights being the only exception

Warm lights can make better puzzles. They can direct your attention to a certain area in contrast to cool lights, or visa versa. When VALVe makes the paging system, would you be able to put them in the same prop? With a little check box that says warm and cool. Like the fizzler or death field choice. It would save room for other entities.

Avatar
FelixGriffin
2,680 Posts
Posted Jul 04, 2012
Replied 9 hours later
Yes, but it would say something like "Weighted/Cube/Sphere" instead of "Warm/Cool" in the menu.
Avatar
james2594
1 Posts
Posted Jul 04, 2012
Replied 5 hours later
Cant wait for this to be relesed woo nice work on it so far man.
Avatar
BenVlodgi
633 Posts
Posted Jul 04, 2012
Replied 43 minutes later

FelixGriffin wrote:
Yes, but it would say something like "Weighted/Cube/Sphere" instead of "Warm/Cool" in the menu.

I dont even know if I can do that, because the light already has its own class which exports a certain way

Avatar
Yenwood
95 Posts
Posted Jul 04, 2012
Replied 2 hours later
It looks complete already. Are you putting finishing touches on it or what?
Avatar
portal2tenacious
393 Posts
Posted Jul 04, 2012
Replied 26 minutes later

Yenwood wrote:
It looks complete already. Are you putting finishing touches on it or what?

He needs to fix the indicator lights on the trigger

Avatar
FelixGriffin
2,680 Posts
Posted Jul 04, 2012
Replied 23 minutes later
Really? What's special about the class?
Avatar
Lpfreaky90
2,842 Posts
Posted Jul 05, 2012
Replied 8 hours later

portal2tenacious wrote:
Yenwood wrote:

It looks complete already. Are you putting finishing touches on it or what?

He needs to fix the indicator lights on the trigger

problem is that everything valve put in is visible.
This is one of the things they insisted on; things should be straight forward, thus all visible.
To make everything more clear they display every connection between every test elements with an indicator light (they're always visible so nothing wrong there).
Because of this it's most likely impossible to fix it right now, unless valve brings an update which allows indicator lights to be turned off.

Avatar
FelixGriffin
2,680 Posts
Posted Jul 05, 2012
Replied 5 hours later
You could always use I/O to send the connection to another entity with the same number, but that would confuse the hell out of most of the PTI users.
Avatar
BenVlodgi
633 Posts
Posted Jul 05, 2012
Replied 2 hours later

FelixGriffin wrote:
You could always use I/O to send the connection to another entity with the same number, but that would confuse the hell out of most of the PTI users.

I dont think that would work... the way PTI handles IO is simple and hard to bybass
however I suppose all I can say is dont worry about the indicator lights for triggers.... I have that all good on my personal build
however there are quite a few things that are still not finished

the models aren't done, still need the pneumatic diversity vent model, and drawbridge
the autoportals don't recall properly
I also need to make pnuematic vents togglable
doors dont have proper signage
crushers should have better timing, and they dont work 100% correctly

when these are done, I'll ship it

Advertisement
Registered users don't see ads! Register now!
Avatar
MasterLagger
1,695 Posts
Posted Jul 05, 2012
Replied 1 hour later
I took a look at the images and video at the first page. An auto-save trigger! YES!

RobotnikDance.gif

And all the other stuff looks cool also. I'm definitely going to try it out when it's finished.