[WIP] Construction Zone

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Leck
71 Posts
Posted Dec 26, 2007

dload.php?action=filefile_id=133

UPDATE: Jan 20, 2008
I've just uploaded v0.2. Changes include:
- redesigned the map and added more detail, including corridors between the rooms to each room wasn't directly touching each other
- changed room 2 alltogether
- linked the end with the start, which fits the theme more.
- added a bonus map script

Still to do:
- I need to update the buttons so they only work with the boxes
- the end corridors are very plain atm, I need to add more 'behind the scenes' detail

All comments are welcome, I want to know if there's anything you think I should change/update, or any bugs that I haven't noticed. Thanks!

dload.php?action=filefile_id=133

&&&&

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Mapster
396 Posts
Posted Dec 26, 2007
Replied 2 hours later
Not bad for your first map, the first 2 screenshots are a little plain; but you certainly have the idea on how to create a good environment.
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Duffers
474 Posts
Posted Dec 26, 2007
Replied 7 hours later
Well right off the bat I notice you can get stuck. If you go to the second switch in the first room, the one surrounded by glass, and shoot two portals, you can get stuck.
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Leck
71 Posts
Posted Dec 26, 2007
Replied 8 hours later
I thought I had accounted for that, there should be an explosion if you get stuck inside the glass bit to allow you to escape, did it not happen?
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Duffers
474 Posts
Posted Dec 26, 2007
Replied 1 hour later
Well I didn't actually shoot both portals in the room, because I didn't actually want to be stuck.
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youme
937 Posts
Posted Dec 26, 2007
Replied 1 minutes later
You posted picture 5 twice
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Leck
71 Posts
Posted Dec 26, 2007
Replied 3 hours later

youme wrote:
You posted picture 5 twice

Yeah umm... that was on purpose, cause its so good!

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Lorithad
240 Posts
Posted Dec 27, 2007
Replied 3 hours later

Duffedwaffe wrote:
Well right off the bat I notice you can get stuck. If you go to the second switch in the first room, the one surrounded by glass, and shoot two portals, you can get stuck.

Actually, you can portal bump yourself out. But you're right. Without doing that you can get stuck.

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Leck
71 Posts
Posted Dec 28, 2007
Replied 23 hours later
So you literally got stuck in there? There was no explosion or glass breaking?
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Leck
71 Posts
Posted Dec 31, 2007
Replied 2 days later
Don't take this the wrong way, but did anyone actually try my map and make it past the first room? :p
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Lorithad
240 Posts
Posted Dec 31, 2007
Replied 2 hours later
Well..I beat it. I suppose I could always go through it again and give a more detailed description of what I thought of it. But that'll have to wait until tomorrow some time.
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Leck
71 Posts
Posted Jan 20, 2008
Replied 19 days later
UPDATE: Jan 20, 2008
I've just uploaded v0.2. Changes include:
- redesigned the map and added more detail, including corridors between the rooms to each room wasn't directly touching each other
- changed room 2 alltogether
- linked the end with the start, which fits the theme more.
- added a bonus map script

Still to do:
- I need to update the buttons so they only work with the boxes
- the end corridors are very plain atm, I need to add more 'behind the scenes' detail

All comments are welcome, I want to know if there's anything you think I should change/update, or any bugs that I haven't noticed. Thanks!

dload.php?action=filefile_id=133

&&

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Ralen
67 Posts
Posted Jan 20, 2008
Replied 16 hours later
Somehow I missed this map the first time around.

The explosion triggered just fine when I trapped myself behind the glass wall.

I accidentally discovered the solution to the room with the pistons without realizing what I did was the solution. When I saw the exit was open I reloaded the map to see how I opened it. It seems like a bizarre solution to me. Also, in that room, the pistons don't start moving until you move right up to the glass wall in front of them. I don't know if that was intentional or not.
Another thing in that room is the glass to the observation room. There's something weird going on with the lighting, where white streaks and shapes keep sporadically appearing and disappearing on the glass. It's visible from inside the observation room as well.

In the room with the energy ball catcher, there seems to be some sort of invisible barrier directly in the center of the main exit door. If you stand on one side of the door and try to strafe sideways to the other, you can't. You have to move several feet from the door before you can cross over. The same thing occurs in the room with the two large floor buttons below the breakable pane of glass.
Also, a minor complaint about that room, the two buttons don't make the "pressed" sound effect when they're stepped on.

I felt the ending was kind of abrupt. I see what you did there, but I was a little disappointed. The map as a whole was fun to play, although I felt it was brief and not especially challenging.