Help with env_sprite/ env_sprite_clientside
I'm working on an awesome map where I wanted to add lanterns; to get them look awesome they need a nice inner glow, so I thought to add an env_sprite or an env_sprite_clientside. I've added them and this is how they look:

All working, but if I move my mouse a tiny bit I get this:

Any suggestions on what I'm doing wrong? 
Could be that your sprite is malfunctioning because it is inside the model. Have you tried increasing the "Size of Glow Proxy Geometry"?
vdc wrote:
Size of Glow Proxy Geometry
Size of the glow to be rendered for visibility testing. Must be larger than the distance from the sprite center to empty space. So if this glow is inside geometry (like a light bulb), set this value to be bigger than the bulb's radius. Any time a sphere of this radius pokes through nearby geometry the glow will be rendered.
thanks for the help
josepezdj wrote:
Lp, what about using 1 or maybe 2 point_spotlights? maybe you could obtain a similar effect and they are rendered good throughout long distances.
You mean env_sprites. Spotlights are really the wrong effect for laterns.
I have a guess what the problem could be: You are using a refracting shader on the glass texture. Maybe there is a bug depending on what angle you are looking on the glass and the sprite. Try it out without refracting glass to see if this is the problem (and somehow I'm pretty sure it is the problem).
Skotty wrote:
You mean env_sprites. Spotlights are really the wrong effect for laterns.
No, I meant the point_spotlight entity as described here.
Please check out:

josepezdj wrote:
No, I meant the point_spotlight entity as described
I know what you mean and I know what point_spotlights are.
Or if it uses built-in glass, hexedit the MDL file, find the name of the material at the bottom, and change the path slightly (without adding or deleting letters) to point to your own glass material.