Combine ball launcher
Posted Jul 06, 2012
I'm working on a map which, at one point, needs to be able to shoot something through a portal. I'm trying to use a collide-with-player-ing combine ball, but it seems the angle to launch is determined by the original angles, and it can't be parented to the func_tank I'm using. How should I do this?
Registered users don’t see ads!
Register now!
Posted Jul 06, 2012
Replied
2 hours
later
to change the launch direction of a pelet emitter... nest it inside an instance, when it collapses during compile it will change the direction... im not sure this is what you're asking, but its about all I can tell you about this
Posted Jul 06, 2012
Replied
1 hour
later
Basically I need a func_tank to fire combine balls at the player. So it needs to rotate somehow, within the game, preferably without scripting. :S
Posted Jul 07, 2012
Replied
1 hour
later
Is it possible to change the angles the ball launcher shoots at through an output? (if not try addoutput and the name of the launch angle key -> parm)
Posted Jul 07, 2012
Replied
10 hours
later
Ah, that does work. So with a bit of scripting to get the parent's angles I should be able to do it.
Posted Jul 08, 2012
Replied
1 day
later
That works, but after a day of working fine, it's now glitching differently--the balls don't collide with the player and kill him/her, they just pass through.
Posted Jul 08, 2012
Replied
3 hours
later
FelixGriffin wrote:
That works, but after a day of working fine, it's now glitching differently--the balls don't collide with the player and kill him/her, they just pass through.
Weird. Have you changed anything in the energy balls to do this? Grab and copy your ball launcher entity and see if it is the entities' problem.
And just to be curious, did you actually use a script? I can see a possible way to do it without an external file.
Posted Jul 09, 2012
Replied
14 hours
later
Just RunScriptCode with a long line of squirrel. And it worked fine until I recompiled without a change, now recompiling and restarting don't change anything. :S
Posted Jul 09, 2012
Replied
1 hour
later
You don't happen to have your map sitting in one of the DLC folders?
Registered users don’t see ads!
Register now!
Posted Jul 09, 2012
Replied
1 hour
later
sdk_content/maps