Copying movement?
Lpfreaky90 wrote:
how about https://developer.valvesoftware.com/wik ... e_movement ?
Will try!
Two are the entities that will move. Let's call them cube A and cube B, where cube A is moved around in room A by the player, and cube B mimics the movement of cube A in room B.
The other two parameters are static (non-moving) entities, that define a reference point in each room.
In this example, this is what each parameter does:
Entity to measure is cube A;
Measure Reference is a static point (for example, an info_target) placed in room A.
Movement reference is the corresponding static point in room B. It should be in the same relative position. (If Measure Reference is exactly centred in the room A, Movement reference must be exactly centered in the room B. Rotation matters!)
Lastly, Entity to move is cube B.
Probably the easiest way to get the idea, is to place two info_targets and two cubes, and set them up as described above. Then move the "entity to measure" cube around, and see what happens.