The problem is that no matter what way I set it to play it is only audible for a range of about 256 units. I've tried using an ambient_generic with the max audible distance set to 3000 and both with and without the "play everywhere" tab checked, but it always has the same range limit. I've also tried spreading ambient_generic entities playing the same sound throughout the room, which causes the individual sounds to slowly drift out of sync (this appears to depend on player proximity).
Does anyone have any ideas?
