'Custom Story' tag
Yeah, I didn't think that made any sense either. Although I suspect that will get rid of the custom story tag.
And I'm not sure, but I agree with Farmerino that the custom visuals tag comes from editing the map with hammer.
RubbishyUsername wrote:
The disable pti tag needs to be set to 1 to enable the PTI audio.
Seriously? That makes absolutely no sense at all. I thought it was stupid enough having the value being negative in the first place, but for it to work opposite to what it actually says...

It would be nice if those keywords could be changed manually.
(BTW in my experience the "disable PTI audio" parameter does what it says, i.e. disable the voice lines if set to 1. It is tied to the "start disabled" parameter of a relay in the instance.)
Editting/Adding Textures: Custom Visuals
Adding Props: Custom Story
ChickenMobile wrote:
I wonder if you get the custom story tag if you add custom content into your bsp. Just like you get custom visuals if you use the portal2_publish.exe.
That makes more sense, but you should be able to modify the tags yourself from the website, or even if they release a full on map manager!