Making Speed Paint Make The Player Run Faster?
For anyone who helps.
- May I ask why you can't change it?
- You could add a trigger_catapult to where you fling off... mess with the values until you get the desired results.
P.S. Where does that hallway go?
The best way to overcome this problem is using a trigger_catapult with the correct settings so you get catapulted to your target. Adjust the speed according to the trajectory you want the player to fling and add a threshold speed so people won't be catapulted if they just walk in the trigger
Create a point_servercommand and add and output that changes the appropriate console command:
sv_speed_paint_acceleration #
sv_speed_paint_ramp_acceleration #
sv_speed_paint_max #
Acceleration refers to how fast per second the player will accelerate while on gel. The max refers to the max speed the player can go on speed gel.
EDIT: You will need to set the console command through an output from another entity to the servercommand.
E.g. a logic_auto... OnMapSpawn -> servercommand -> Command -> sv_speed_paint_max 1000
Oh! and that will help with the bounce paint too, which I realize is also a problem, since you have to go pretty damn far with it (It's an odd setup, sorta like a loop where you speed in to a portal, out a portal on an angled panel, solve a puzzle, then spray the bounce paint where you landed after running on the speed paint, then run back through your speed portal and jump nearly across the entire map with the bounce paint)
stupid for designing a puzzle where I need to modify the paint, I know 