[SOLVED] Disabling player motion for a faithplate fling
Posted Jul 16, 2012
Was just discussing my Oval Window map with someone and they told me that they didn't like the fact that you had to air-strafe off the faithplate to beat it. Now, you don't, and what they'd done is actually skipped the final piece of the puzzle. Is it possible at all to disable strafing for the duration of the launch?
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Posted Jul 16, 2012
Replied
28 minutes
later
IIRC you can use the "Airtime suppression" or something on the trigger_catapult to set the amount of time that the player can't move mid-air. Now I'm not a faithplate expert, so I may be wrong, but I thought that was it.
Posted Jul 16, 2012
Replied
1 hour
later
You're right, cheers for that! Finally managed to foolproof that map... Maybe.