I want to open my map in Hammer to make some changes you can't do in PTI, but I can't find where it saved it! Does anybody know where it saves the vmf for your maps?
VMF Save Folder
Posted Jul 16, 2012
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Posted Jul 16, 2012
Replied
38 minutes
later
well your files are saved as p2c files which hammer cant open
your last used puzzle is someplace named preview.vmf
but what you should do it export your map
open the developer console with your puzzle loaded and type puzzlemaker_export <name>
what ever you put for name will be the name of the vmf exported to your portal 2 sdk maps folder
your last used puzzle is someplace named preview.vmf
but what you should do it export your map
open the developer console with your puzzle loaded and type puzzlemaker_export <name>
what ever you put for name will be the name of the vmf exported to your portal 2 sdk maps folder
Posted Jul 16, 2012
Replied
2 hours
later
Also, when you export it, you should get something with a long string of numbers for a name in /sdk_content/maps/. That's the source file, with slightly different lighting.
Posted Jul 17, 2012
Replied
13 hours
later
How do you import it back into the editor after modifying it?
Posted Jul 17, 2012
Replied
24 minutes
later
portal2companioncube wrote:
How do you import it back into the editor after modifying it?
You can't. You will have to use the
located in portal 2/bin to publish to the workshop.
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Posted Jul 26, 2012
Replied
8 days
later
portal2companioncube wrote:
How do you import it back into the editor after modifying it?
By putting all your changes into instances, and editing editoritems.txt (and perhaps your .p2c file) to include those instances.
But you may prefer to just publish your hammer map using p2map_publish.exe instead, like everyone except me does.